I love that the game is such a CPU hogging mess that LTT used it to test over clocking a brand new AMD thread ripper and the game still ran like garbage even on one of the fastest and most multithreaded CPUs that exist.
I love Cities Skylines but whatever is happening in 2 is a three alarm fire and needs to be fixed.
lol got a link to the video? That sounds hilarious and worth a watch.
https://youtu.be/R83W2XR3IC8?si=nTUMXFiFGFRcdtQa
Jump to the 3 minute mark.
Here is an alternative Piped link(s):
https://piped.video/R83W2XR3IC8?si=nTUMXFiFGFRcdtQa
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
Much appreciated!
The game when it saw that CPU:
It seems like we have more power than we know what do do with.
That means we’re not cutting it close enough!
Edit: I don’t remember the exact quote but y’all get it.
Not sure why LTT or anyone else would have thought that would even help considering simulation games like that rely heavily on single core performance.
I mean… Watch the video? It uses 64 fucking cores when available. It’s a heavily multithreaded game.
CS2 uses multiple cores for… something, but it’s a Unity game and there’s only so much you can do to avoid dependence on a main thread. Your single core perforemance is still going to be a limiting factor.
CS2 uses a design paradigm called Entity Component System, which allows for aggressive multi core utilization by splitting up game logic into self contained “systems” that operate on a subset of “Components” per “Entity”. This allows for data dependencies to be statically analyzed and a scheduler to maximize CPU Utilization thanks to the better separated workflows.
It uses DOTS from Unity to accomplish this. There is a small bottleneck in communicating this work back to the game’s renderer, but it is doing a lot of valuable work with all those cores.The communication with the renderer and their rendering implementation sucks right now and thats where the performance tanks.
I am very aware of how at some level there are less multicore workloads involved but a CPU core can do a metric shitload of work, it’s the RAM and GPU transfers that kill performance. We dont need to blame Unity here, they are fucking this up 100% themselves.
Theres a video that explains all this but I cant find it and thats pretny annoying so whatever.
Wasn’t most of the frame latency caused by shaders in graphics? There was a deep dive video but i forgot the title and YouTuber
deleted by creator
Yeah, and the people like me who haven’t bought it are pissed. That game had a lot of potential to fix C:S 1’s flaws, which was squandered to performance issues.
Buy the game, can’t complain because you are a filthy PrE-ORdErEr. Don’t buy the game, can’t complain because you didn’t buy the game. What kind of logic is that?
deleted by creator
Believe me I know, I’ve been seeing this crusade for over a decade now (I think it was TotalBuiscuit who started it?).
However I do not see a reason to use such a dismissive tone when there is nothing in the article that implies that the customers were being “dumb” and pre-ordered or bought blindly.
Also this debacle definitely hurts CO&Paradox a lot more than they made in sales. Unlike a AAA from Ubisoft or the millionth over-marketed DayZ clone du jour, people who play strategy games do follow the gaming press so future sales will be impacted. In fact, EA conspicuously hasn’t released a new SimCity after 2013’s disaster (C:S surely played a role in this as well by releasing in 2015, but they wouldn’t have eaten up all the customer base if SimCity 2013 had been half as good as SimCity 4).
Don’t pre-order.
Simple as.
I didn’t even BUY the damn game and the fact that you feel the need to say this regardless shows that the only thing you care about is virtue signalling. Congratulations on your moral high ground.
Okiedokie, I guess that makes total sense and isn’t it’s own form of virtue signalling against the argument that people shouldn’t pre-order, you really explained your position and showed me!
Then don’t buy it? I really don’t understand the online community.
It’s a follow up game, there are expectations.
If only there was some method to check the gameplay after release and decide if you want to purchase.
Emotionally pre-ordering a game based on your own expectations is a meme.
I wanted to play KSP2 and waited an actual decade for it so I could go to space with my friends. Upon release I checked gameplay and reviews and never ended up buying it. I voted with my wallet and not my complaints, it’s that simple
Emotionally pre-ordering a game based on your own expectations is a meme.
I shouldn’t expect a sequel to do at least what the previous game did and a little more? I don’t have to pre-order a thing to still be disappointed about the state of it’s release when it doesn’t even meet the bare minimum expectation for a sequel.
It even works in the opposite way. I didn’t get The Witcher 3 at launch because of the expectations set by the first 2 games being technical nightmares. But it turned out to actually be good.
I shouldn’t expect a sequel to do at least what the previous game did and a little more?
Should it be the case? Yes. But we’ve been burned enough times that it’s incredibly naive to expect it.
I agree with that sentiment for movies; not so much with video games. I can think of way more video game sequels that were actually better than the originals than video game sequels that were worse.
I agree. But also we’ve seen so many games come out that are absolute disasters that if you are buying it on day 1 (or even before) instead of waiting for the reviews to come out before buying it, you only have yourself to blame when you get burned.
I loved C:S and was very excited for this sequel to come out…but I haven’t bought it because the reviews before it came out were mixed (being generous lol) and so I still haven’t bought it. I’ll wait or maybe never buy it. Likely I wait for the price to drop to like 15 bucks and buy it then.
Weve been burned precisely because no one held the gaming industry accountable for the state of their games.
Speak for yourself, I haven’t bought a game at release for well over a decade, and even at that point it was pretty rare for me.
If only there had been a game that you had played thousands of hours on and had high hopes for the sequel.
Also, you waited a decade to play a game you wanted to play? That’s a you problem.
If only there had been a game that you had played thousands of hours on and had high hopes for the sequel.
He’s not arguing against hoping for a better sequel. He’s telling people to stop pre-ordering games without knowing how good the game is going to be.
Also, you waited a decade to play a game you wanted to play? That’s a you problem.
Read his reply again. He waited 10 years for it to release and get reviewed before making an informed purchasing decision. He made a smart move.
Ksp released 2015 so unless they were awaiting its sequel 1 year before it released they are chatting shit. Facts mean nothing to you do they?
Perhaps on Steam KSP1 was release in 2015… they had a standalone version of KSP1 in 2011 which is 12 years apart from KSP2 which was released in 2023. Smug fucker.
The first public version was released digitally on Squad’s Kerbal Space Program storefront on 24 June 2011, and joined Steam’s early access program on 20 March 2013.
Now please, continue gaslighting me about how I’m “chatting shit”. Get better at arguing
This is the part where you apologize for being rude and wrong and we all move on with our lives having learned something new.
No shame in that.Happy weekend friend!
Expectations that people made up in their heads. If you followed any of the pre-release media, you knew exactly what you were getting, including the performance issues.
People are well within their rights in being deeply disappointed by something that they had high hopes for. Go figure.
People are within their rights to feel (and I quote) “insulted” for getting scammed by something which is easily avoidable by having even the slightest bit of patience?
Honest 2020s meme
People that have that attitude are why almost every game released today is 3/4ths finished at release. If people dont complain about the sorry state of the industry, the industry has no reason to change.
Agreed although complaining isn’t the solution, voting with your wallet is the solution
Voting with your wallet requires that someone else have warned you about that game not being worth buying. Complaints are your friend.
That’s my entire point
I consistently don’t buy games that aren’t ready by being a patient shopper, and watching reviews or gameplay before spending money. If you consistently jump on the hype train, buy a copy before knowing anything about the state of the game, and then “complain” to fix it, I have news:
10/10 AAA publishers would rather have $60 and a complaint than $0.
Due diligence is the solution, publishers are now very practiced at weathering criticism.
I haven’t played CS2, but the game isn’t in early access or anything. It was sold as a full price, finished product. I don’t think it’s unreasonable for people to be unhappy that the finished product they bought was actually unfinished, and then be frustrated with how long it’s taking for the fixes to arrive.
Sure the game might be fixed later, but that doesn’t change the fact that people feel like they got something less than they were promised.
Yes.
They seriously blamed the customers, anybody but themselves for this boondoggle.
How did they blame the customers? And do you have a link to your source?
We have seen a growing tendency of toxicity in our community, something we have not experienced to this extent before," the CEO writes. “Not only directed towards our devs but also our fellow community members - resulting in people hesitating to engage with the community.”
Read through Steam, forum, etc. comments. The vast majority are not toxic, her statement is ridiculous. Customers are angry and we just want our damn money back for this fraud of a game. Instead of recognizing that and/or doing anything to take responsibility, CO has made enemies of literally hundreds of thousands of customers.
As time goes in, it’s clear that CO is too incompetent to fix the game in any reasonable time frame. The game is in Alpha/EA state right now at best. The list of broken things, and how incredibly broken they are, is nothing short of embarrassing. Someone needs to clean house, starting with removing their out of touch clown of a CEO and culling most of their “leadership.”
I’m waiting and hoping for a class action lawsuit for fraud and misrepresentation of the product.
Oh the irony… SimCity sucks, now Cities Skylines sucks.
Can we get a good SimCity now EA? It’s your chance…
No put down the paw right now! Stop it!
I’m glad to have waited on this game. I was going to buy it but after all the terrible reviews, decided against buying.
Dude what do you mean it sucks? The original is A tier.
EDIT: I see you have since edited your comment to prefix “now” in front of cities skylines. Could have still added the “2” to reduce ambiguity. 4/10 edit
City Skylines doesn’t suck. There are performance issues, yes, but really the only real issue is the lack of mod support. People got so used to modded CS1 that CS2 – a giant leap forward for us vanilla players-- felt like a step back.
I’m creating cities that look way better than anything I was able to make in CS1 even with all the DLCs, dozens of mods and hundreds of custom assets. Saying this game sucks is a dead giveaway that you’ve never actually played it. There are problems, sure, and CO’s communication has been… awkward. But, the game itself is quite playable and enjoyable.
Yeah I could never switch back to C:S1, game has huge issues and the Performance is the smallest imo, but the ideas are great and i already had lots of fun with it
This game has a lot of potential and I haven’t given up on it yet.
That said the biggest pain point is still the lack of official mod support. That needs to fully arrive before we see any DLCs. Paradox/CO have only themselves to blame that people are getting impatient for the slow progress on getting out the thing that made Cities 1 so good.
It would help with scenery variety, community-made fixes, community-derived balance changes, better UI and exposing of important game variables (logistics), etc., which would address a lot of the current shortcomings.
deleted by creator
Well I can understand the reasons why Paradox wants to use their own modding suite, it would be cross platform between console and PC and not exclusive to Steam. It would be possible to extend certain features such as version management or better collections system than Steam. Steam workshop is nice but C:S 1 had issues with it when the game updated, I think those shortcomings are what is intended to be addressed.
If they go the “paid mods” route I will be highly disappointed.
Paid mods are just microtransactions with extra steps.
Yeah it was a huge mistake luanching without mod and custom asset support. It was what made CS1 popular and endure so long, and was a core part of its success.
I played a huge amount of CS1 and I was very excited about CS2. But I’ve lost interest very quickly in CS2.
The whole thing comes across as corporate greed and bad management - a small team pushed to release on an unrealistic schedule. It is also a huge mistake to have spend so much time working on and promising console releases - it’s seemingly just hobbled and compromised the launch of the main platform which is PC. And if it’s in this state on PC it’ll be even worse on console - they could do even more damage to the games reputation and success if they are distracted trying to fix those versions while the released game is in such a bad state.
I’m really upset about the map editor not being released yet.
They said early 2024. It should have been in the game when it was released. I would not have purchased it if I had known that to begin with. My own fault for not reading the fine print I guess. I expected city skylines one with some improvements.
Totally understandable.
That’s a shame. I played tons of the original game and must’ve got most of the DLC over the years, but while 2 looked awesome in demo clips, the system specs were outrageous. Above my pay grade lol!
I wonder where the performance bottleneck lies? Is it graphics or modelling the city? I know in the demos it looked almost photo-realistic, but tbh I don’t need that. The new gameplay elements like better control over traffic at intersections were the interesting part to me.
What seems to be the issue with a lot of these games is “seamless zoom”.
So even if you’re all the way zoomed out, it’s still rending every tiny detail at the same level you were zoomed in.
All they’d have to do is split it into three levels and only render the one you’re in. A fraction of a second delay when you cross a threshold isn’t a big deal.
True. That could be deadly with a sim since the amount of detail grows like crazy as you build it up. Even the amount of RAM it would take to store all those polygons sounds insane!
Yeah, I don’t know for sure if that’s it, but every 4x game that has it tends to get bogged down.
It’s just insane because it’s for a trivial benefit but every studio seems to think it’s worth it. That’s the only reason I have doubts, it’s such an easy fix surely somone would have noticed.
I stick with CS1 and mods.
As a big fan of cities Skylines 1 (>400h), I only decided to get the sequel after I saw creators play it and there was a promotional sale.
The performance issues are bad and I get 40fps at 1080p medium on my system, with a 40k city. But the game really is better than vanilla C:S 1 in a bunch of ways. In particular, the way lanes are handled and the size of the map is better.
It takes time to make something great. I bounce between both games at this point, and just play other games. I now have 28h in the sequel so I say I got my money’s ($36 due to the sale) worth. I’m patient. There are so many games and mods for other games on my backlog, I can just play those until Cities Skylines II has fixed its major issues.
Yup, I’m happy to wait until C:S2 is ready. I have it on my wishlist, so whenever there’s a sale, I’ll check out the current state and decide if it’s time to buy.
Until then, I have plenty of other games to play.
I use it to heat up my room when I’m cold
I use UBOAT for that, it pins CPU and GPU
Is there an alternative software for designing cities?
CS 1 hasn’t disappeared yet, you can still play it.
TinkerCAD
The first one must still be pretty good.
Why anyone would buy a Paradox game during the 1st year of release is beyond me. This happens literally every time they put out a game. Give it a year or two and it’ll be the best city builder out there.
I don’t disagree, but this is blaming the victim too.
They marketed and sold a complete game knowing the state of it. I didn’t even know they released incomplete games.
deleted by creator
If you’re a reviewer and you’ve not reviewed it yet you’re kind of too late to start now aren’t you?
On steam it’s mixed reviews so it’s not exactly a “shit show”
deleted by creator
Now you’re being dishonest because you’re implying there’s no good aspects to the game, and that’s not true there is actually a good game in there and all of the issues.
There are plenty of reviewers out there who I actually respect and have come up with much more nuanced analyzes of the situation.
deleted by creator
best existing hardware its not running without scratches the 20 fps line from below on lowest settings
My mid-high tier hardware from 5 years ago runs it maxed out with LOD and anti-aliasing turned up higher than the default “high” preset at 20-40 fps.
Same
deleted by creator
You really think someone would do that? Just go on the internet and tell lies?
CPU and RAM
GPU
settings
fps
Clueless I said.
You are absolutely clueless
deleted by creator
Don’t forget to pre-order CS3 when it’s announced so we can do this all over again.
Sure, I wish things were different. But, CS1 took years to become what it is. They started again from the ground up, it’s going to take a while to get there. I’m giving it some time.
Cs1 was good on release