That’s a shame. I played tons of the original game and must’ve got most of the DLC over the years, but while 2 looked awesome in demo clips, the system specs were outrageous. Above my pay grade lol!
I wonder where the performance bottleneck lies? Is it graphics or modelling the city? I know in the demos it looked almost photo-realistic, but tbh I don’t need that. The new gameplay elements like better control over traffic at intersections were the interesting part to me.
What seems to be the issue with a lot of these games is “seamless zoom”.
So even if you’re all the way zoomed out, it’s still rending every tiny detail at the same level you were zoomed in.
All they’d have to do is split it into three levels and only render the one you’re in. A fraction of a second delay when you cross a threshold isn’t a big deal.
True. That could be deadly with a sim since the amount of detail grows like crazy as you build it up. Even the amount of RAM it would take to store all those polygons sounds insane!
Yeah, I don’t know for sure if that’s it, but every 4x game that has it tends to get bogged down.
It’s just insane because it’s for a trivial benefit but every studio seems to think it’s worth it. That’s the only reason I have doubts, it’s such an easy fix surely somone would have noticed.
That’s a shame. I played tons of the original game and must’ve got most of the DLC over the years, but while 2 looked awesome in demo clips, the system specs were outrageous. Above my pay grade lol!
I wonder where the performance bottleneck lies? Is it graphics or modelling the city? I know in the demos it looked almost photo-realistic, but tbh I don’t need that. The new gameplay elements like better control over traffic at intersections were the interesting part to me.
What seems to be the issue with a lot of these games is “seamless zoom”.
So even if you’re all the way zoomed out, it’s still rending every tiny detail at the same level you were zoomed in.
All they’d have to do is split it into three levels and only render the one you’re in. A fraction of a second delay when you cross a threshold isn’t a big deal.
True. That could be deadly with a sim since the amount of detail grows like crazy as you build it up. Even the amount of RAM it would take to store all those polygons sounds insane!
Yeah, I don’t know for sure if that’s it, but every 4x game that has it tends to get bogged down.
It’s just insane because it’s for a trivial benefit but every studio seems to think it’s worth it. That’s the only reason I have doubts, it’s such an easy fix surely somone would have noticed.