• _danny@lemmy.world
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    11 months ago

    The worst thing a video game can do is be boring. Buggy games can be fun as you laugh at the absurdity of the physics. That was honestly one of the reasons I stuck with fallout 3, because I loved that you could turn someone supersonic with enough landmines. Even if the game crashes and you lose progress, you can’t lose the fun you had playing the game.

    I recently replayed fallout 3 after starfield failed to scratch my Bethesda itch, and I realized how much more alive the world felt (and how much less often I saw a loading screen when doing quests).

    • Wogi@lemmy.world
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      11 months ago

      I am going to make a fallout 3 mod that brings the starfield experience, you can now only fast travel and it adds two loading screens between every location. It will also remove every NPC that isn’t strictly quest related and make them immortal. It will also level the wasteland and replace it with a procedurally generated landscape with absolutely nothing to discover in it.

    • Dirk Darkly@sh.itjust.works
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      11 months ago

      I think Fallout 3 has the best execution on atmospheric storytelling and plenty of unique, branching quests to compliment that. The takeover of Tenpenny Tower where you let the ferals in will go down as one of the most memorably crazy quests I’ve played in a game. Completely unrestrained in its brutality. Modern Bethesda is so sanitized and as a result, utterly boring.

          • kaosof@lemmy.world
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            11 months ago

            Oh, but what about Planescape Tournament 2003…

            On a serious note, both are amazing games, and so is Divinity: Original Sin 2 (and Baldur’s Gate 3!) as well.

        • Dirk Darkly@sh.itjust.works
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          11 months ago

          I have many times and it’s easy to see they made a stronger rpg with better writing, but it’s harmed by the setting. Wandering through the desert doesn’t hit the same for me as the capital wasteland nor are the stories told by random scenes you can find as compelling.

          I know that I’m probably supposed to say that New Vegas is perfect, but I gotta say that Fallout 3 is my favorite. Now if we could have a Fallout 3 made by Obsidian…

          • A_Random_Idiot@lemmy.world
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            10 months ago

            the problem with Fallout 3 is the world is dead, because nothing you do at X matters in Y.

            Its a collection of segregated short stories,isolated in their own little worlds with no contact or interaction with eachother, all plopped into a single map, with nothing connecting to anything else. The only lasting impact of anything outside their own isolated containers is to your nebulous karma stat, which only affects peoples general disposition towards you.

      • Aussiemandeus @lemmy.world
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        11 months ago

        Huh i replayed that game several times Not once do i remember letting the gouls in to ten penny tower

        • tenacious_mucus@sh.itjust.works
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          11 months ago

          If i remember right (looong time ago) letting ghouls into the tower was one option for how to play out that quest line. It was kind of written to be the “bad” outcome because it obviously killed all the people in the tower, so likely most people didnt play it out that way…buuut, that was the rich, snobby people, so ya know…eat the rich.

          • LucidNightmare@lemm.ee
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            10 months ago

            There’s even an ending that has both living amicably if you kill the ghouls leader and tenpenny before the ghoul guy gets there first. That’s my canon ending at least, I’m sure it’s just an oversight.

          • Aussiemandeus @lemmy.world
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            11 months ago

            I used to destroy nuke town, i thought that was the bad choice. Maybe i should play again. I was actually thinking about it the other day because of the set the world on fire song.

  • Fox@lemmy.blahaj.zone
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    11 months ago

    I was very confused, when it was nominated in the steam awards for most innovative game. Made me a bit sad when people do not know what great games are out there that only cost 1/5 of a AAA borefest.

    • quams69@lemmy.world
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      10 months ago

      RDR2 was nominated this year for at least one category

      It came out years ago, hasn’t been updated significantly, and the online component was abandoned. It’s a fine game but why the fuck was it in on the ballot for anything? There were a few games this year like that. So weird.

      • Fox@lemmy.blahaj.zone
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        10 months ago

        Yeah. Hogwarts legacy and EA football as game of the year is very weird aswell.

        Guess there is some brigading in some corners of the internet going on. Or most of the people just have a one dimensional taste in games.

    • kakes@sh.itjust.works
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      11 months ago

      Lol I’ll give Bethesda credit for a lot of things, but innovation definitely isn’t one of them.

        • kakes@sh.itjust.works
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          10 months ago

          Oblivion was the last truly innovative game they made. Not that I dislike their more recent games, but they’ve been coasting on Oblivion ever since.

    • Donut@leminal.space
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      11 months ago

      I thought it was Steam players colluding to meme about it… Because it’s obviously not true

    • Honytawk@lemmy.zip
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      11 months ago

      The New Game + was one of the most innovative mechanic that came out this year.

      It isn’t the Game of the Year award.

        • Honytawk@lemmy.zip
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          10 months ago

          Other games just replay the story with the same stats.

          Starfield has (or at least tries) to depict different universes.

          Example (Spoiler for Starfield):

          spoiler

          The Constelation is different each time you run a New Game +

          • You meet the non-starborn version of yourself. You can convince yourself to join your crew, and thus you mentor yourself. All other Constellation members are missing/dont exist.

          • Same as Above but all the other members are alive and well.

          • Multiple version of yourself hang out at Constellation, like a sort of Citadel in Rick and Morty

          • Andreja has gone evil, has taken over the Lodge, and wants to take down Constellation.

          • Walter Stroud is not benevolent with his money but instead uses it to control Constellation and sells you the artifacts for 100k each.

          • You meet the Hunter who has already killed all of Constellation. He gives you the artifacts.

          • Cora Coe has returned as a Starborn and wants to avenge her father’s death.

          • Evil You is there trying to kill everyone, a wounded Sarah fills you in.

          • Only kids are at Constellation, all the members are gone and there are kids in their place.

          • Another kid one where all the members are retired and slight changes to the one above.

          • Everyone is dead and only Vasco remains.

          It is pretty innovative I think, although it could have been better executed.

      • Fox@lemmy.blahaj.zone
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        10 months ago

        How is ng+ innovative? Have you played many other games this year? Dave the diver, boneraiser Minions or Astrea have shown me more innovation in gameplay than any AAA game in years.

      • 7355608@lemmy.world
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        11 months ago

        Can you explain how new game+ works? I got bored and stopped playing before reaching the endgame.

        • PM_Your_Nudes_Please@lemmy.world
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          10 months ago

          You have the option to get reincarnated at the end of the story. It starts you off with a neat ship and some nice gear, which gets a little better every time you restart. You keep all your powers, so you can re-run quests with opposite options to get whichever powers you missed. IIRC, it takes three or four playthroughs to actually get all the powers. It also gives you new dialogue options, which allow you to skip huge swaths of the story missions.

          But it’s not anything super new or innovative. It’s new to Bethesda games but it’s not new.

          • 7355608@lemmy.world
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            10 months ago

            That’s cute and interesting. As you said, not new but nice to have at the very least.

            Thank you for taking the time to answer. :)

        • variants@possumpat.io
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          11 months ago

          The main story let’s you choose if you want to become starborn so you can basically go to a new universe get a cool ship and armor and keep your stats. Each time you have a chance that the universe is different in some ways

  • EdibleFriend@lemmy.world
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    11 months ago

    Haven’t the modders, who in general always fix all of bethesda’s bullshit, mostly gotten bored of this game? I know it was big news when the guy behind the big Skyrim multiplayer mod started working on this star field one and then declared the game stupid and quit.

        • The_Vampire@lemmy.world
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          11 months ago

          While I think it makes some business sense to release the modding tools between 6 months to a year after (when their devs aren’t working on the game anymore so they can actually develop the tools and strip it of any proprietary software) I do wonder sometimes how things would change if they just delayed the game until the modding tools were ready.

        • WarmSoda@lemm.ee
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          11 months ago

          They’re actually stupid in this case.
          There was a big post by Nexus Mods about how effed up the Creation Engine is now, and how its unsurprising Bethsoft has been unable to release modding tools for the game because it’s so broken.

      • x4740N@lemmy.world
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        11 months ago

        I’m going to play the game only a small amount until the modding tools come out

        Because the mods are the only thing that is going to breathe in life into this game

    • Nythos@sh.itjust.works
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      11 months ago

      One of the people who made Skyrim Together came outright saying that they gave up on making the same mod for Starfield because the game is just shit

    • x4740N@lemmy.world
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      11 months ago

      I think some modders like the challenge or enjoy making a shitty game more fun for the community to actually play

      • GregorGizeh@lemmy.zip
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        11 months ago

        I mean, if a modder has so much ability and creativity that they can essentially rewrite the whole game (because nothing short of that will save this absolute snoozefest of a story) they might as well create their own game and make bank in the process.

        Modding a game doesn’t make much sense if the foundation sucks. So much wasted effort, making mods for already good games is much more rewarding in my experience (released about two dozen for different games)

  • ersatz@infosec.pub
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    11 months ago

    I didn’t find it boring, in fact I enjoyed it a lot. But once you finish all the main+side quests and maybe try out new game + a couple times there’s not really any reason to continue. They need to really work at making the planets and their pre-fab buildings more diverse. I can understand it if the structures themselves are pre-fabs based on templates, but having the exact same layout down to dead bodies and storage containers was really bad. Fix that and add in a survival mode that makes resource gathering necessary, and let the modders fill in the gaps with new quests and locations and I’ll be back. But probably not for a couple years.

  • devbo@lemmy.world
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    10 months ago

    its seems like most of those negitive reviews have 60+ hours, some of the top negitive reviews are 250+ hours. the standard for boring seems a little funny to me.

    • voxelastronaut@lemmy.world
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      10 months ago

      Sunk cost. Some people got so hyped up for it, they felt like they had to like it. Turns out that’s not how it works and it’s just… Not a great game.

      • Renacles@discuss.tchncs.de
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        10 months ago

        I mean, we see this kind of review all the time. It’s generally people that run out of things to do and start complaining that the game doesn’t have infinite content.

        • Iceblade@lemmy.world
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          10 months ago

          The art of countering a bad review:

          Negative review at 2hrs (refunded)

          -Hey, you barely even opened the game!

          Negative review at 5hrs

          -You can’t say that, you’re barely through the tutorial!

          Negative review at 15hrs

          -You just haven’t gotten to the good bits yet!

          Negative review at 30hrs

          -You rushed through it and missed all the good stuff!

          Negative review at 60hrs

          -Well if you played that long, it can’t have been bad!

          • Renacles@discuss.tchncs.de
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            10 months ago

            Isn’t the comment I answered to doing the same though? Based entirely on whether it is positive or negative and the play time, they reached the conclusion that it was sunk cost fallacy.

            My point was that user reviews are a mixed bag and people will leave negative reviews on games they enjoyed for whatever reason but I guess it didn’t come across very well.

          • BigBananaDealer@lemm.ee
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            10 months ago

            and every positive review is a fanboy who licks the boots of the devs. there is no winning

        • voxelastronaut@lemmy.world
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          10 months ago

          Oh for sure, a lot of that too. But I’ve also noticed an overall essence of boredom and disappointment especially when compared to initial expectation, so it wouldn’t do to dismiss most criticism in this way. Bethesda really fed into the “big immersive universe 25 years in the making” thing and even, for example, emphasized the player’s ship in marketing, even though you hardly really fly the ship at all in-game. NPCs feel flat and buggy, most planets are largely empty, and most quests are just… Fetch quests.

          I feel like, as with most Bethesda titles, mods are going to breathe new life into this one eventually.

          • Renacles@discuss.tchncs.de
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            10 months ago

            I feel like Bethesda really missed the mark on what makes their games special.

            You can see the improvement in quest design and writing with questlines like the crimson fleet but it’s missing the glue holding everything together, the fantastic open world map that’s always there and Starfield does not have.

            I think mods are eventually going to make Starfield into another timeless classic but they’ve never felt necessary before, Skyrim took everyone by storm as soon as it came out.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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              10 months ago

              I don’t even believe mods could save this game. The major things it lacks are also symptoms of the decrepit engine they keep using; such as the overall size of each individual zone of the game and why you have to load between ground, space, and star systems.

              I would not be surprised if the space segments were considered interior cells, as they’re actually quite small and empty if you fly around to find the invisible walls.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      10 months ago

      I think it’s a fair shake to play the entire game before giving it a review. A game this size, 100-250 hours seems like enough time to have done everything to confirm it is, indeed, boring as shit.

    • c0c0c0@lemmy.world
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      10 months ago

      Yeah, I got bored at 360 hours. If course, I’d be bored with virtually everything after 360 hours, but some people must have higher expectations.

        • RickyRigatoni@lemmy.ml
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          10 months ago

          Bethesda games are games we usually can play thousands of hours over decades and still enjoy. We’re only holding them to the standards they set.

    • jose1324@lemmy.world
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      10 months ago

      Ikr. If I find a game not fun an hour in then I quit. The fuck these people have time for to play 60+ hours on a mid game

  • PoopMonster@lemmy.world
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    11 months ago

    I did the story and enjoyed it, just gotta get over the whole space sim mentality, this is a Bethesda game set in space, and it’s decent at that.

    However there is 0 fucking chance I’m gonna play though it 10 times just for an Easter egg. Their implementation of new game was kind of disappointing.

  • Hossenfeffer@feddit.uk
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    10 months ago

    NG+ was a pretty big disappointment. There are a couple of dialogue choices which reference [Starborn] but for the most part you have to play questlines all over again as if you weren’t Starborn at all. Seriously, I’ve lived through this situation seven times already - why can’t I cut to the fucking chase that I know exists.

    • A_Random_Idiot@lemmy.world
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      10 months ago

      cause that would require effort, and planning, and design.

      3 things that were clearly missing during the development of the actual game.

      i’m sure they’ll release 200 dollars of DLC to fix it all, so don’t worry! /s

  • Codex@lemmy.world
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    11 months ago

    It certainly seems telling that everytime a news story about Starfield comes up, the picture with it is just a boring headshot of some normal looking person (or occasionally a pic of the ship builder). Bethesda’s other games at least had distinct looks, some sense of art and aesthetic that gave them identity, even Oblivion’s potato people.

    • Agrivar@lemmy.world
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      10 months ago

      It certainly is telling, but not for the reasons you think, I suspect. The game has plenty of glorious eye candy, but why highlight that when only negative media gets engagement?

  • Luci@lemmy.ca
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    11 months ago

    I’m holding out to see if the updates this year bring some life into the game, but I have doubts.

  • Adderbox76@lemmy.ca
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    10 months ago

    I liked it well enough. I didn’t even hate the loading screens all that much.

    Flying and docking gets really old, really fast. I’d be willing to bet that most of the people who complain that they have a loading screen for docking probably forget that within a few hours into Elite Dangerous they probably just hit the auto-dock key because repeatedly doing it yourself gets boring as hell.

    What disappointed me was that there is simply no reason to replay it post-starborn. Sure…some things “might” be a little different. But it’s fundamentally the same experience. So if you’ve completed most of the questlines before moving to the final mission (like I usually do), there is no reason to keep playing the game.

    New Universes is just wasted potential. I wanted my post Starborn life to have the ability to jump between universes, like we were able to in that one mission in the research lab. That was great. And it’s a power that should definitely exist.

    Imagine you jump into a universe where Sam Coe is somehow the leader of the Crimson Fleet, and in order to accomplish a mission in one universe, you need to steal/get something from the Crimson Fleet, and instead of fighting your way through, you are able to go to the Universe where Sam Coe is the leader and use what you know about him to gain his trust so that he gives it to you and you can take it back with you.

    THAT is what I wanted post-starborn; the ability to fundamentally change HOW I complete missions I had already done. What I got was…hey, this person dies instead of this person. So frustrating

    • Stovetop@lemmy.world
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      10 months ago

      I do wish there was a bit of autopilot to how the ship works.

      If I am on my ship on a planet, I would like to be able to pick a destination and have my ship just take me there.

      It’s not the fast travel itself that is the problem, it’s just all the damn steps that are involved with it. You want to go to a space station, but you can’t just fast travel there. You have to travel to your ship, then you have to travel into orbit, then you have to the destination planet’s orbit, and then you can land.

      And often, traveling to your destination’s landing site isn’t enough, with several key points being a good hike away on foot with no ground transport available to help speed things along. We can use ships to travel between star systems, but asking to put an ATV on board is just too much.

      Even if they kept all of the travel steps, just keeping the ship instance loaded while it automatically travels to our final stop would be a huge QoL boon.

  • tills13@lemmy.world
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    11 months ago

    I really really really liked the game. I have 100% of the achievements. I don’t really see the replayability, though… I guess I could go find all the side quests but what’s the point? What do people do when they put like 700 hours into a game like this?

  • x4740N@lemmy.world
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    11 months ago

    Yeah it gets pretty repetitive in some areas

    I just used mods and a game trainer to make the game more fun and explore places without limitations like in game money or ship fuel

    But other then the exploration the game does get pretty boring and it’s hard to find good places to explore that aren’t bland

    Edit: it also misses the same charm skyrim had, people say it doesn’t have the same charm because it’s a space game but I disagree

  • MiddledAgedGuy@beehaw.org
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    11 months ago

    I’m enjoying the game.

    I do get the criticism. It does feel like it’s missed the mark a bit in terms of what I envisioned for a Bethesda space sim. But it’s still fun to me.

  • Pika@sh.itjust.works
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    10 months ago

    I can’t say much on behalf of the game. I played a total of an hour or so, game was non-appealing and I could tell I wasn’t going to like the skill/weapon system. It was just meh on all sides. I can see why it hit mostly negative.