

yea fair, although some countries get super iffy about it. That was a big reason Overwatch ended up swapping to a rolling store with OW2 instead of keeping the loot box system, and that was a first party MTX system.
Just your normal everyday casual software dev. Nothing to see here.
People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.


yea fair, although some countries get super iffy about it. That was a big reason Overwatch ended up swapping to a rolling store with OW2 instead of keeping the loot box system, and that was a first party MTX system.


I definitely see your concept as plausible. However I think that amount they raise it by would need to be pretty substantial for it to be worth the risk of the studio/developer bailing on steam as a whole.


finetuning the lemonade stand analogy, both stands would need to be the same price, as the busy street has a sale price restriction for alternative stands. The lemonade vendor would need to decide whether it was worth losing the busy street as a whole in order to use the dark alley in order to keep the lower 1$ price
Developers and studios would need to be willing to leave steam (whos market share is estimated to be 75-80% of the PC third party gaming market) and either make their own(costs money + no userbase) or go to the next big thing which would likely be epic (who is at an appoximate 15% game share despite having a 12% cut vs 30 and releasing weekly free games)
My money is on the devs just raising their price to match steams new price and also allowing both markets to exist.
note: The percentages I gave are actually on the lower end by the way from the numbers I found. I saw some sites quoting steam to be in the 90’s for market share in third party PC gaming.


Without a doubt yes. They already do for the most part. Steam sales are the goal of the industry, thats why epic is having to go to the lengths that it is to try (and fail) to get customers.
steam already:
Like I can say for certainty yes, due to even a handful of these restrictions, if steam decided to unilaterally apply an additional base fee of x% of the game cost (which they can do), devs would be forced to either abandon steam (again the largest PC gaming market out there) or raise every other storefront price.
There will be other options yes, but it would be like opening a lemonade stand in a dark alley vs at a busy crosswalk. Steam would need to raise the price significantly in order to convince a studio is who trying to make a profit to jump ship.


A literal monopoly is defined as that yea, but the definition used in legal would be a company with significant and durable market power and has the long term ability to raise price or exclude competitors.
In the cases that were being used as an example, they were already a monopoly going into the case due to their market standing, however at the end of the case it was also determined they were in violation of anti-trust laws as well.


The latest right-to-repair law includes exemptions for marine vessels, aviation, motor vehicles, medical devices, certain safety and security equipment, and video game consoles
Ah so mostly useless for your common everyday items that you would want to repair yourself then. Got it.
edit: well reading the actual I guess a good chunk of household items /could/ be repaired but, the bill seems to have no teeth, and I dislike how loose it is when it comes to actually providing replacement parts. They don’t even require releasing schematics or diagnostic tools.


those two things are unrelated. In the US you can be a monopoly without being the only source. You only violate anti-trust when you use that position for your own gain via anti-competitive practices. I.E the company could still be a monopoly without violating any laws, like how steam does.


it depends on your definition of monopoly. For example the US FTC classifies a monopoly as a company with significant and durable market power with the long term ability to raise price or exclude competitors.
Steam would definitely meet that criteria, if you aren’t on steam your game is very unlikely to go anywhere. Can it? for sure but it’s significantly less likely to be successful, and steam basically sets the standard for what should be on a storefront and pricing for deals.
Being said, the act of being a monopoly in the eyes of the FTC isn’t a bad thing either, as long as the position isn’t being abused, which Steam currently is not.
That’s weird to me, the self checks in my area will say payment declined or payment rejected and then ask for an alternative. I’m not sure the benefit of locking the terminal for it. Like sure flag the host in case assistance is needed but, I don’t see the need to lock it.


Not op but, for me it would be to be honest. It’s part of something I paid for, I would rather have the ability to use it. Hardware peripheral support is really my main complaint about being on Linux. Everything else seems to have a decent alternative but for some reason all the hardware interface support is nearly non-existent or buggy.
the fact that it locks the terminal on failed payment is just bad UX. I’m sure there is some reason fraud wise to do that but, I’ve never had a self check lock on me due to it. I would likely shop elsewhere if it ever did.


I’m surprised that fortnite was willing to front the liability of allowing third party micro-transactions. Especially gatcha or gambling mechanics based ones. That could get fortnite as a whole banned in a few countries.
Fortnites rating is Teen and their target demographic is mostly minors. Some countries have pretty big laws on allowing gambling mechanics with minors.
This is a good way of putting it. It’s essentially ZSH with Autosuggest/complete and a theming agent. At least visual-wise.
When you get into the scripting and the hot keys aspect of it, they reinvent the wheel and everything is different., Like for example ,!! and other bangs(I think that’s the right word?) like that are not valid on fish, And everything to do with variables is different from adding to your path to setting variables to creating functions. Also checking your error code is going to be different as well as it doesn’t follow the $x style inputs and doesn’t support IFS and globbing works differently.
TLDR; fish is nice, but If you use it unless you want to relearn an entire type of language, keep your scripts on bash or zsh
or if you wanna see the bigger differences fish has a dedicated bash transition page
I went from bash to fish to zsh. I can see why people would like having fish as a shell. but I hated scripting on it and if I’m going to be triggering a different shell for scripts anyway, I might as well skip the middleman, not re-invent the wheel and just use zsh with plug-ins that way I only have two shells installed instead of three. Adding the auto-complete plugin and a theme plugin for zsh gives most of fishes base functionality and design while making it so I don’t nerd to worry about compatibility.
Maybe someday when I’m less code oriented, I will re-look at fish, but I don’t see it happening in the foreseeable future.


MLB is the same way. every Friday is exclusive to apple TV for the redsox at least, and some games are NESN, some are fox so annoying


most software shouldn’t require admin to install tbh, like I install all my stuff to ~/.local/opt and ~/.local/bin and it works fine generally as long as it doesn’t need root for something. I do agree flatpak is nice for things that might need an isolated environment though, but for most of my stuff a local user based install works fine


mmm yes, I too like duplicated dependancies in the push for a unified distro.
Realistically that’s my only complaint about flatpak. I have 7 or 8 flatpaks installed on my system, and I think 4 seperate gnome environments installed as dependancies to them. It’s so bloaty


1000% I stopped contributing complex comments awhile ago due to this, don’t plan to resume again until it’s fix/goes away
its been a bit since I played it on the deck but, it was tolerable when I did it via heroic. Not top of the line performance obviously cause the game is massive and high quality, but it was playable on medium or lower graphics.