• 149 Posts
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Joined 3 years ago
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Cake day: June 15th, 2023

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  • The days the steam engine are numbered.

    Not really. Unless there are some breakthroughs in technology that significantly lower capex & opex for grid scale energy storage, they’ll be sticking around for a long time.

    There is an asterisk on the 1TW number, and that asterisk is capacity factor. In practice it means that depending on the time of year and location, the effective output of your solar panel will be between 0-40% of label capacity .

    In my country for instance, you can expect 0-2% output from a panel in the winter time, which also happens to coincide with the peak demands (heating). Luckily, our politicians had some foresight in the 70s & 80s and built lots of hydro and nuclear power, which has been the backbone of our grid ever since (despite attempts to dismantle it).















  • Ice@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    27 days ago

    Most collecting achievements are just game filler really. The ones I find interesting are ones that, in a more free-form game, create an interesting goal to work towards.

    For some of my favourites I’ve on occasion gone through the list and been like ‘Yeah that sounds like an interesting objective.’

    The key for decent ones is usually that they are an achievable goal for one playthrough that act as a ‘guiding star’.


  • Ice@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    27 days ago

    My first full Factorio playthrough was a Lazy Bastard run. The game is a lot more chill when turning off biter expansions & turning up trees slightly in the map gen.

    Granted I think I racked up like 200hrs in that run, largely because I could leave the game running in the background whilst going off to study or do other stuff. Once you’re past the intial stage & have a mall set up, hand-crafting really doesn’t matter much.

    There is no spoon was alright as a goal, but it also ends up being a definitive end to that playthrough (which, arguably, can be both good and bad).