• thesprongler@lemmy.world
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    1 year ago

    Patch 5 also improves inventory access, letting players manage the inventory of all companions from one single UI, regardless of whether or not they’re currently in your party.

    YES. I was just looking for a mod to do this but it’s so much better when the devs build out a highly-requested feature like this.

    • Frogster8@lemmy.world
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      1 year ago

      While at camp, you can now access and manage the inventories of companions who aren’t in your active party.

      Sounds like it’s not possible everywhere just at camp, also, the main thing I want is official autosorting containers, I use the mod but it can be janky at times, inventory management has put me off playing and I really want to I just got sick of organising loot and marking as items to sell and splitting stacks etc etc

      • DragonTypeWyvern
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        1 year ago

        You know I was trying to figure out why I lost interest in Chapter 3 and started playing Total War, and I think this is it (also a dialogue bug that made companions start spoiling the plot…)

        I’ve never been a huge fan of inventory management and after a while it gets very tedious in BG3.

        Jokes on me though, I’m playing Thorek in Warhammer 2 rn and he’s a crafting lord so I turned a semi-RTS into an inventory management game anyways.

      • Shiggles@sh.itjust.works
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        1 year ago

        Just in case you’re not aware, you can hop into camp at literally any time, you only consume supplies when taking a rest.

    • Blackmist@feddit.uk
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      1 year ago

      The inventory management in the game is shockingly bad.

      “Oh, I got a new companion. I wonder what I can equip them with.”

      Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.

      “I need to take a potion mid combat”

      It’s somewhere in those 20 inventory wheels!

      The whole inventory weight is kind of pointless as well, since you can send to camp at any point, and there’s very few places where you can’t just go back and get something. It’s just inconvenience kept for the sake of following some arbitrary rules.

      Gear especially should just be kept in a separate place from consumables and quest items, with maybe some quick swap wardrobe feature for e.g. switching to a bludgeoning weapon for smashing walls.

      • SCB@lemmy.world
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        1 year ago

        Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.

        This has explicitly been changed this patch.

        It’s just inconvenience kept for the sake of following some arbitrary rules.

        It’s on one hand a BG throwback and more.importantly a minor impediment to the time-tested tactic in Larian games of “barrelmancy.” Look up some Telekinesis runs on Divinity:Original Sin to see why.

    • Tattorack@lemmy.world
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      1 year ago

      Other developers have already voiced their opinions on Baldur’s Gate 3. And it’s been “Oh no! Baldur’s Gate 3 is ruining the expectations of gamers about what a game is.”

      Meanwhile most people playing BG3 have been saying “Finally, some good fucking food.”

    • Ashtear@lemm.ee
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      1 year ago

      Damn Wyvern Toxin was making noise anyway, so I stopped doing it 😂

      • Blackmist@feddit.uk
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        1 year ago

        At one point something started making a sound like a passing train in our playthrough, which somehow got louder during conversations.

        Had to reboot the console to get rid of it. Still have no idea what it was. Just Act III things I guess.

  • Keegen@lemmy.zip
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    1 year ago

    I’m glad I made sure to do a hard save before each important story moment, I have one right before the last boss dies so I should be able to jump right into the epilogue!

  • Coelacanth@feddit.nu
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    1 year ago

    There are so many other games to play that I’m still probably on the plan to postpone my second playthrough until the Definitive Edition comes out (probably next summer), but this is a much needed patch.

    The way Larian describes the new epilogue, I’m thinking this is them re-adding some of the “17 000 endings” they were talking about pre launch. In any case, more and better epilogues were sorely needed so this is great.

    Hopefully they can keep salvaging cut content and polish up Act 3 until it reaches the same quality of the other two.