• DaCookeyMonsta@lemmy.world
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    1 year ago

    A concept that requires you to both interpret the rules literally and then ignore the rules altogether in order to work.

      • bouh@lemmy.world
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        1 year ago

        It doesn’t. The rules are specifically different at different scales. Both for distances and times. For combat and out of combat.

        • explodicle@local106.com
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          1 year ago

          For laboratory tests, we asked some monks to spar while passing the note short distances. Our understanding of quantum D&D is confined to small scales.

        • Tar_Alcaran@sh.itjust.works
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          1 year ago

          I want to take this as truth instead of abstraction and see the world as truly having different laws of physics in different circumstances.

          Like, slap a person and see if time and space are altered.

      • starman2112@sh.itjust.works
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        1 year ago

        The FTL travel has bugged me for a while. Time dilation can’t be a thing if Demiplanes are accessible from anywhere at any time, and the speed of light must be instantaneous. Bothers me to no end

  • gerusz@ttrpg.network
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    1 year ago

    If we’re about to simulate physics, the wooden stick would turn into an expanding cloud of plasma about halfway through the “railgun” anyway.

    • HeyJ@lemmy.blahaj.zone
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      1 year ago

      That doesn’t work anyway, as the item would only be dropped next to the final peasant, as per the rules of the game.

    • MajorHavoc@lemmy.world
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      1 year ago

      Come to think of it, I’m pretty sure a variant of that attack featured prominently in Final Fantasy: Advent Children.

    • Stamets@startrek.websiteOP
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      1 year ago

      No. You can’t.

      • First off, as meme mentions, speed has no part in this equation. So you’re not talkin about a peasant rail gun. You’re just talking about a single peasant throwing an item.

      • All thrown items use the Improvised Thrown Weapon rules. Those rules state that range gets limited to 20/60. So at maximum you’re throwing it 60 feet. Unless you’ve got wings, a broom or an elevated position then it’s not going higher than that.

      • But you’re not throwing it straight up. You’re throwing it at an angle because you’re trying to get it to fall on the enemies position. Even if this didnt violate rules as written (two objects cannot occupy the same grid space, vertical space being treated as occupied for the explicit reason of preventing this “tactic”) then you’re still trying to target a specific point. So you’d be rolling an attack at disadvantage (it’s outside normal thrown range of 20 feet) and wouldn’t even be able to put it 60 feet above the enemy because you’re throwing at an angle to get it to reach that position, not throwing it straight up.

      • Everything I’ve ever seen uses Dex saves for falling objects. So enemy is still using a dex save to evade the attack.

      So at most you’re doing 50 feet worth of falling damage (5d6) and that’s providing you succeed on in a disadvantaged attack roll and the enemy doesn’t dex save.

      • hedgehog@ttrpg.network
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        1 year ago

        I think the idea is to have the final peasant be above the enemy and to drop the “missile.” Assuming the missile is a Small or larger creature, the falling rules from Tasha’s would apply:

        If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.

        In other words, a max of 10d6 damage, DC 15 Dex save to avoid it entirely.

        • Stamets@startrek.websiteOP
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          1 year ago

          That’s just circling back to the point of needing to be directly above the enemy which isn’t happening. You’re not having a line of people who are able to transfer one creature from hand to hand only for the last person to be standing on a cliff that just happens to be positioned directly above the enemy. If it’s a line of people then you NEED an elevated position like a cliff or a building, otherwise everyone would need a flight speed and position themselves just a little bit in the air each time.

          That “idea” is even worse than what I took at face value. You’d have better chances just throwing it.