Just some off the top of my head: Destiny, Deep Rock Galactic, Overwatch, and most recently Baldur’s Gate.

I received BG3 as a gift. I installed and loaded up the game and the first thing I was prompted to do is to create a character. There are like 12 different classes with 14 different abilities and 10 ability classes. The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

I just get very bored very quickly of analyzing character traits and I absolutely loathe inventory management (looking at you Borderlands). Often times my inventory fills up and then I end up just selling stuff that I have no idea what it does and later realizing it’s an incredibly valuable item/resource and now I have to find more.

So my question is this: Do you guys really spend hours of your day just researching on the internet how to play these games? Or do you just jump in and wing it? Or does each game just build on top of working knowledge of previous similar games?

E: General consensus seems to be all of the above. Good to know!

  • ComradeSharkfucker@lemmy.ml
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    1 year ago

    Personally I just hop in an wing it. In the case of baldurs gate I already understood most classes and races because of DND but in general when it comes to games like that yeah I just wing it and hope for the best

    • MaggiWuerze@feddit.de
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      11 months ago

      This is it basically. Especially for the first time you don’t really need to minmax anything and still have a good time.

  • muhyb@programming.dev
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    1 year ago

    For BG3, don’t search something about it, just start and play. You don’t need to know anything prior, however it’s a role-playing game so play accordingly what kind of character you created. You can save-scumming if you want if some desicion you made leads to something bad, though they all the part of the game. Just play and experience.

    For games like Overwatch, it isn’t complicated at all. It just requires you to play it constantly and learn counter measures just by playing. Learning them is the fun part, overthinking about them not so much.

    To be fair when I see “complex game” part, I was kinda expexting some advanced building games, something like Factorio, maybe RimWorld.

    Anyway, also you don’t have to like any games even if they are overwhelmingly positive titles. Just find what you like and dig in.

    • Moonguide@lemmy.ml
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      1 year ago

      I don’t know I’d qualify Rimworld as complicated, honestly. It has more moving parts than The Sims, sure, but it is nowhere near how complicated EU4 seems (I haven’t played it, it scares me, but CK is another good example).

    • key@lemmy.keychat.org
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      1 year ago

      Hey now factorio isn’t complex, just play it a lot and you’ll pick it up… I’m 2000 hours in and managed to finish a game in only 70 hours! I’m thiiiiis close to making train lines without constant crashes. Pretty soon I’ll feel ready to add in Bob’s mods to the mix. It’s… Simple…

  • wildginger@lemmy.myserv.one
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    1 year ago

    A lot of these games are working off of an assumed learned collective memory.

    Think of movies, and their tropes. How do you understand that when a movie cuts to black for a second, and then suddenly shows a new location, that we did not just teleport? That the black cut indicates the end of a scene, and the start of a new one?

    Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump. Now, add another layer of controls. And another.

    BG3 is also working with an assumed collective memory from DnD. Assuming you already learned about class vs race, and cantrips vs lvl spells, and turn order, etc.

    It sucks when you miss large games that establish these things, but its also how art forms evolve. Games just dont yet have a way to easily re-teach them.

    • frank@sopuli.xyz
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      1 year ago

      Yeah, if you’ve played DnD 5E I’d say you’re already well on the way to knowing how BG3 works technically. If not, it’s prolly a bit of a learning curve but the game does start soooorta slow at level 1, though 4 characters is a lot. Look up some common archetypes!

      • wildginger@lemmy.myserv.one
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        1 year ago

        Often, yes, but not always, and thats only become a recent trend.

        And just as many games dont, or only explain where their controls differ from the cultural expectations.

        It applies to mechanics too, but thats harder to talk about without actual examples in front of you, and I dont have any good contrast examples off the top of my head

  • limeaide@lemmy.ml
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    1 year ago

    I recently started playing Divinity Original Sin 2, and I went through this problem as well until I changed the way I approached the game.

    I just let go of trying to make the most optimized decisions and instead just make the decision I, or my character would make (if I’m role playing).

    I just realized that no matter what decision I make, it will still lead me to finish the game. If I really want to, later I can go back and play it again to see more of the game. Only if I like my first play-through though.

  • sulunia@lemmy.eco.br
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    1 year ago

    I just wing it at first, and figure stuff out as I go, even in online stuff. BG3 in particular, by the end of chapter 2 you’ll be pretty familiarized with mechanics. Inventory management is here, but worth doing sometimes. I just unload stuff from main character into someone else in the party.

      • entropicdrift@lemmy.sdf.org
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        1 year ago

        BG3 handles failure better than almost any game I’ve ever played. Fuck around, find out. Be free of your need to always win and just play the game however you want.

        Worst case you start over with a totally different character.

        Playing out all the possibilities is half the fun!

      • kurcatovium@lemm.ee
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        1 year ago

        Tell that to my TES: Oblivion character I picked only non combat skills as primary. Everything was fine when exploring landscape and forests, leveling peacefuly my alchemy, alteration or stealth and lockpicking. It was nice. Until I got to first oblivion gate and found out level scaling is a thing. Then I was f’d up pretty hard. Needless to say I never finished the game because of this.

      • Helix 🧬@feddit.de
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        1 year ago

        it’s going to make things very difficult as my character will be super weak.

        Who cares? That’s a challenge.

  • KNova@links.dartboard.social
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    1 year ago

    I’m curious why you think Deep Rock Galactic is complex. It’s one of the most “pick up and play” friendly games, I think, that I own.

  • HatchetHaro@lemmy.blahaj.zone
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    1 year ago

    Here’s a fun thing you can do: just stop thinking about stats and make a character you’d like to bang, then just ooga booga it.

    Baldur’s Gate 3 may be very daunting at first, even with its genius tooltip system, so I just went straight into it with a Dragonborn barbarian with no real thought put into it other than “he’s hot and totes my new fursona”. You’d be surprised at how far you get and how much you pick up naturally over the next 80 hours of gameplay.

    That being said, it’s still not for everyone, as much as it tries to be, and if even Overwatch is too complex for you already, it might just be that the evolving game design in the industry is becoming more misaligned with your tastes, and that gamers are becoming more and more serious about the video games they play.

      • Feydaikin@beehaw.org
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        1 year ago

        Don’t worry too much about it. It’s part of the Role-Playing charm.

        After my own first couple of playthroughs with “serious characters” I just started screwing around with fun builds.

        The “Double Chaos” sorceror is fun and stupid way to complete the game. Sometimes I’m a doomsday machine in battle, others times I’m a sheep…

      • bipmi@beehaw.org
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        1 year ago

        Unless you do obviously dumb things, like not doing anything at all and letting the enemies hit you, you literally could not fail at baldurs gate on default difficulty. I actually find it way too easy to succeed and far too forgiving. You could genuinely go through the whole game with your “picked random everything” character. Youll get your ass kicked a few times, but youll never get stuck anywhere. The only part thats complex is the story IMO. There are dozens of alternative endings and secret story bits and hidden interactions between characters. Almost every quest, no matter how small, has multiple endings. You could probably sink 1000 hours into BG3 without going through most of the story content.

    • Zozano@aussie.zone
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      1 year ago

      I wonder how long before someone starts getting offended on behalf of cavemen for the phrase Ooga Booga.

      Seriously though, perhaps RPG’s just aren’t for OP. Some people get enjoyment from taking things slow, learning all the mechanics, and building the most powerful character possible within the limits of the game.

      Many people choose not to cheat in games like this to give yourself max stats because that’s where the fun is, as opposed to a a game like borderlands, where an already maxxed out character can still be challenged with the endgame content which scales to their level.

  • averyminya@beehaw.org
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    1 year ago

    The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

    Why do you need to know? Just pick one and go with it!

    Deep Rock Galactic

    I haven’t played much but, it’s not complicated? There’s a main lobby where you select a quest, then you go on it. It generally involved following a path and gathering/dropping off stuff with some fighting in between.

    Overwatch

    This one is just anticipating other people’s movement on a map, which can be chaotic but I don’t really think it’s complicated? Honestly if you’re having issues just play Paladins instead I would stick by 1 or 2 teammates and just focus on staying with them no matter what. Over time you’ll learn what works and doesn’t work.

    Destiny

    Now THIS one is complicated bullshit. lol

    • exponential_wizard@lemm.ee
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      1 year ago

      As with any competitive game, in overwatch you are expected by other players to understand complex strategies that have evolved over time, which can be stressful for a newcomer.

      It doesn’t help that many players who don’t understand the Meta aren’t afraid to chime in. Standing in front of you holding up my shield isn’t my job, learn how to use cover fool.

    • cheesymoonshadow@lemmings.world
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      1 year ago

      I’m a casual gamer and I used to play Overwatch. There’s always the practice range or training room, I forget what it’s called. But what really got me learning all the characters was playing Mystery Heroes over and over.

  • Glide@lemmy.ca
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    1 year ago

    BG3 is a unique example in that its built in a system many players already know and understand, AND the whole thing is so watered down that you can absolutely just wing it with a rudimentary understanding of how things function and be fine. You don’t need to min/max to enjoy the game, and if it’s too hard there are multiple difficulty levels. It’s fine to hit explorer difficulty pick a class for RP and just enjoy the game. The “GaMeR” police aren’t going to kick down your door.

    The answer to the wider question is: No, I don’t. I like learning systems and I’ve practiced learning systems very rapidly. I’ve been quickly learning new systems for some 20+ years, so by now, I am just good at it. I do not spend any real length of time researching how to play these games; I load in, read and absorb what’s in front of me, and try thngs. Things that don’t work, I throw out, and I try new things. After a few iterations of this, if I am still heavily struggling I may Google some build repository so I can glance over some ideas of what other suggest work and then incorporate those ideas into my own setup, but even then, that practice is preserved for more competitive games. Games like BG3, Deep Rock, Warframe, Darktide, Inkbound, and Cassette Beasts, just to name some I’ve played in the last couple months, I’ll never look up how others build and play. This is in part because I don’t need to, and in part because crafting my own builds and finding my own solutions is a large part of the fun for me.

  • Tavarin@lemmy.ca
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    1 year ago

    I just pick a character class that looks interesting, make them look like me, and get going.

    Figure it out as I play, and just have fun. I pretty much never watch videos or read anything about games unless I get really stuck, or have already finished the game and am curious about other playstyles.

    • LoboAureo@lemm.ee
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      1 year ago

      This!

      The fun of this games are learning what are good or bad combination of traits.

      Its true that if you already have playe Dungeon and dragóns or are used to play this short of games need less tries until you found something that works

  • Magnus@lemmy.dbzer0.com
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    1 year ago

    Wing it, discovering that I’ve made a massive mistake is part of the fun, I don’t want to spoil any game with let’s plays. I don’t try to get the most optimal build I’m just looking to have fun. I use what ever gun I enjoy the most in borderlands, yeah when it starts to feel weak I swap but I’m not going to use a gun I hate because it does two more damage that one I love.

  • Don_alForno@feddit.de
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    1 year ago

    Or does each game just build on top of working knowledge of previous similar Games?

    This. There is a sort of gaming DNA that you just internalize over time. I’ve been gaming for 30 years, I just know how that one breakable wall looks, that you need to come back to once you get bombs or whatever it is. I know the difference between a caster, a fighter and a rogue when I see them without knowing the exact details of their ability mechanics in this particular game. My intuition as to how a given ability is most likely going to work is also usually pretty close. Because they are often very similar across different games.

    Also if you don’t know and don’t have to have the absolute optimal combination from square one, just pick what looks cool and try it. If it doesn’t work out, try something else. Most games allow respecs nowadays. We learn through failure and repitition.

    • Skipper_the_Eyechild@lemmings.world
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      11 months ago

      Baldurs Gate allows “respeccing” too, which I presume is respecialistion?

      It puts you back to level one, let’s you change class entirely even, but you keep your experience so you can level all the way up again straight away, making different choices.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    1 year ago

    Destiny, Deep Rock Galactic and Overwatch are complex?

    I play Dwarf Fortress. And I got into it before the Steam version gave it a functional UI. Maybe I’m just spoiled. I’ve been gaming since I was 3 or 4, so like 90% of what most games require is already ingrained in me. That last 10% is the stuff unique to a particular game; and recently I’m finding these unique things to be the only things not taught in a tutorial. And that is pretty annoying that they will teach the basic controls, which even a non gamer could figure out in mere seconds, but not a mechanic unique to that specific game that no other game has done before.

    • StarDreamer@lemmy.blahaj.zone
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      1 year ago

      Some people play games to turn their brains off. Other people play them to solve a different type of problem than they do at work. I personally love optimizing, automating, and min-maxing numbers while doing the least amount of work possible. It’s relatively low-complexity (compared to the bs I put up with daily), low-stakes, and much easier to show someone else.

      Also shout-out to CDDA and FFT for having some of the worst learning curves out there along with DF. Paradox games get an honorable mention for their wiki.

  • Titan@beehaw.org
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    1 year ago

    No need to watch tutorials on how to create a character brother. Figuring things out as you play is the fun part