Just some off the top of my head: Destiny, Deep Rock Galactic, Overwatch, and most recently Baldur’s Gate.
I received BG3 as a gift. I installed and loaded up the game and the first thing I was prompted to do is to create a character. There are like 12 different classes with 14 different abilities and 10 ability classes. The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.
I just get very bored very quickly of analyzing character traits and I absolutely loathe inventory management (looking at you Borderlands). Often times my inventory fills up and then I end up just selling stuff that I have no idea what it does and later realizing it’s an incredibly valuable item/resource and now I have to find more.
So my question is this: Do you guys really spend hours of your day just researching on the internet how to play these games? Or do you just jump in and wing it? Or does each game just build on top of working knowledge of previous similar games?
E: General consensus seems to be all of the above. Good to know!
Destiny, Deep Rock Galactic and Overwatch are complex?
I play Dwarf Fortress. And I got into it before the Steam version gave it a functional UI. Maybe I’m just spoiled. I’ve been gaming since I was 3 or 4, so like 90% of what most games require is already ingrained in me. That last 10% is the stuff unique to a particular game; and recently I’m finding these unique things to be the only things not taught in a tutorial. And that is pretty annoying that they will teach the basic controls, which even a non gamer could figure out in mere seconds, but not a mechanic unique to that specific game that no other game has done before.
Some people play games to turn their brains off. Other people play them to solve a different type of problem than they do at work. I personally love optimizing, automating, and min-maxing numbers while doing the least amount of work possible. It’s relatively low-complexity (compared to the bs I put up with daily), low-stakes, and much easier to show someone else.
Also shout-out to CDDA and FFT for having some of the worst learning curves out there along with DF. Paradox games get an honorable mention for their wiki.