making a character suffer in order to get a power up is really such a trivially simple and reliable way to make things feel earned and it’s kinda baffling it’s not used more/better
it’s like the hero’s journey and other writing tools, it’s predictable but nonetheless it just fucking works.
making a character suffer in order to get a power up is really such a trivially simple and reliable way to make things feel earned and it’s kinda baffling it’s not used more/better
it’s like the hero’s journey and other writing tools, it’s predictable but nonetheless it just fucking works.