I’m getting into some heated discussions because no one else believes this info. And in fact, the wiki itself doesn’t match this info on the Damage page.
People seem to think that Corrosive is the be all end all of damage now, and if this is true, it’s just not right.
Because according to my codex, every faction is now resistant to everything they aren’t weak to.
So I just checked in game (on PC), and my codex for frontier lancers looks like this:
Is it a platform thing, maybe, or a bug? My guess is, that list you have is less “vulnerable/resistant” and more “vulnerable/not vulnerable”, just worded weirdly. What does it say for enemies from late game factions that have documented resistances, like the murmur?
All faction listings look the same, with different details of course.
Interesting, sounds like a bug then. I did some brief simulacrum testing with just serration and a single 60% elemental mod in a gun, and resistances are working for me as per the wiki. In other words, corrupted lancers (listed as vulnerable to puncture and viral, resistant to rad) take less damage from rad (230 per hit) than they do from magnetic or cold (279 per hit).
Please do test this yourself, though! It’d be hilarious if it was more than a UI thing for you.
I don’t know how that test proves anything, as the question is “Are enemies resistant to EVERYTHING that they aren’t weak to?”
The answer is no, because factions like corrupted have 3 possible reactions to each damage type: vulnerable, resistant, or neutral. The point of the test was to see if your UI is incorrectly listing both neutral and resistant damage types under “Resistances” (it is), or whether something about damage levels has actually changed (it hasn’t).