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this just in: actually spending money on QA allows you to put out a higher quality product
It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.
I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.
Spoiler: It’s still really buggy.
I’m only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven’t encountered any actual bugs so far.
So you mean they actually QA’d the game.
Sounds impressive until you learn there’s like 5 qa employees.
I’ve watched multiple reviews though that have said some variation of “yup, it’s a Bethesda game, bugs and all”
Watched twitch streams out if curiosity. This is a bathesda game in every way. Which is fine, but it feels like we’re being told it’s not. And it is.
Ayo what’s starfield and why is it suddenly everywhere?
Big corporate’s latest data miner/spyware diguised as a game.
While I wouldn’t put it past Microsoft: do you have proof of this?
Shit, I would like a hint at least! As far as I know this is just random tinfoil hattery. At least the earth LOOKS flat from most angles accessable by humans
No but I think it’s naive to think otherwise. I’m not saying they’re stealing your banking info but I absolutely believe they’re collecting data on the actions you take ingame.
Apparently with all that QA they still missed massive picture quality problems
Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between “QA missed” and “deadlines required prioritizing other fixes.”
One implies that the employees are bad at their job. Which is almost certainly not the case. I haven’t played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I’m sure the QA team was frustrated letting a glaring known issue through.
QA finds issues but it’s up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don’t preorder games) we’re going to keep seeing these problems.
But as a QA professional, please don’t blame us ✌️
This. You don’t know what’s sitting on a jira somewhere with “won’t fix” tagged to it. As an ex-QA who’s now a dev, we want to fix everything and we get told what we will and will not be fixing. When you see bugs in the final product that are relatively easy to reproduce, the story there is almost certainly that we found it and then the money told us not to bother with it because they think you’ll buy the product anyway.
It’s blatantly obvious and makes the game look like shit. This should not a low-prio bug, this should be a showstopper.
If you’ve got 8 minutes to spare, this video explains why it’s not that easy: Why Do We Ship Buggy Games? - A Look Behind the Scenes - Extra Credits
Yeah I don’t buy it. This is not a new engine they just developed, or some obscure complicated feature. This is one of the core functionalities of the game engine: render the game world onto the screen. And it’s an engine they developed in-house. They have been working on this game for years and years, and all that time no one noticed that output of the rendering engine is incorrect and everything looks washed out?
In the current state, the game should not have been released at all. If this is something that was fundamentally unfixable they should have pulled the plug and cancelled the game.
Is it possible you only watched the first half? From 3:30 onwards the video digs into why it’s hard to push a release date.
Yes I did. I’m not saying they should have pushed the release date but cancelled the release entirely. As in: never release it and refund everyone who preordered it.
tl;dw
HDR is broken (or all colour grading)SDR is broken as well.