

In terms of writing bots to play Pokemon specifically (which given the prompting and custom tools written I think is the most fair comparison)… not very well… according to this reddit comment a bot from 11 years ago can beat the game in 2 hours and was written with about 7.5K lines of LUA, while an open source LLM scaffold for playing Pokemon relatively similar to claude’s or gemini’s is 4.8k lines (and still missing many of the tools Gemini had by the end, and Gemini took weeks of constant play instead of 2 hours).
So basically it takes about the same number of lines written to do a much much worse job. Pokebot probably required relatively more skill to implement… but OTOH, Gemini’s scaffold took thousands of dollars in API calls to trial and error develop and run. So you can write bots from scratch that substantially outperform LLM agent for moderately more programming effort and substantially less overall cost.
In terms of gameplay with reinforcement learning… still not very well. I’ve watched this video before on using RL directly on pixel output (with just a touch of memory hacking to set the rewards), it uses substantially less compute than LLMs playing pokemon and the resulting trained NN benefits from all previous training. The developer hadn’t gotten it to play through the whole game… probably a few more tweaks to the reward function might manage a lot more progress? OTOH, LLMs playing pokemon benefit from being able to more directly use NPC dialog (even if their CoT “reasoning” often goes on erroneous tangents or completely batshit leaps of logic), while the RL approach is almost outright blind… a big problem the RL approach might run into is backtracking in the later stages since they use reward of exploration to drive the model forward. OTOH, the LLMs also had a lot of problems with backtracking.
My (wildly optimistic by sneerclubbing standards) expectations for “LLM agents” is that people figure out how to use them as a “creative” component in more conventional bots and AI approaches, where a more conventional bot prompts the LLM for “plans” which it uses when it gets stuck. AlphaGeometry2 is a good demonstration of this, it solved 42/50 problems with a hybrid neurosymbolic and LLM approach, but it is notable it could solve 16 problems with just the symbolic portion without the LLM portion, so the LLM is contributing some, but the actual rigorous verification is handled by the symbolic AI.
(edit: Looking at more discussion of AlphaGeometry, the addition of an LLM is even less impressive than that, it’s doing something you could do without an LLM at all, on a set of 30 problems discussed, the full AlphaGeometry can do 25/30, without the LLM at all 14/30,* but* using alternative methods to an LLM it can do 18/30 or even 21/30 (depending on the exact method). So… the LLM is doing something, which is more than my most cynical sneering would suspect, but not much, and not necessarily that much better than alternative non-LLM methods.)
Given the libertarian fixation, probably a solid percentage of them. And even the ones that didn’t vote for Trump often push or at least support various mixes of “grey-tribe”, “politics is spiders”, “center left”, etc. kind of libertarian centrist thinking where they either avoided “political” discussion on lesswrong or the EA forums (and implicitly accepted libertarian assumptions without argument) or they encouraged “reaching across the aisle” or “avoiding polarized discourse” or otherwise normalized Trump and the alt-right.
Like looking at Scott’s recent posts on ACX, he is absolutely refusing responsibility for his role in the alt-right pipeline with every excuse he can pull out of his ass.
Of course, the heretics who have gone full e/acc absolutely love these sorts of “policy” choices, so this actually makes them more in favor of Trump.