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Joined 1 year ago
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Cake day: June 24th, 2023

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  • I started breaking the npc ai with regards to fleeing behaviour. It’s still pretty sketch but I hope to have it sorted soon. Mostly trying to make them run away more logically when faced with groups or injuries. Currently they’re a bit too chicken about zombies that are far away… This is desirable since it stops them from blasting into groups and getting mauled but it’s way overtuned.

    Also did some long overdue mostly invisible work on random NPC classes. I would like to do more there but there are only so many hours in the day









  • This is a very odd comment.

    1. I’m not sure how my comment could possibly have been any more calm. I’m just cautioning on sharing that specific type of information without a source handy.
    2. You had not posted sources when I left my comment. I cannot predict what you’ll post before you post it. Honestly I still don’t see you sharing a source anywhere else in your post history, did you make an edit that didn’t save and then blame me for it?
    3. Brains are part of biology. Biology does not mean “unchanging”, I’m very familiar with neuroplasticity. However “it’s not biological, brains can change” is a truly bizarre statement.
    4. I’m a card carrying socialist. Wrote the card myself. I’m also a doctor and don’t like seeing pop science shared uncritically as a way to imply biological superiority over my opponents, because it doesn’t help my cause in any way.

    For someone attacking me for perceived anger, I feel like you could take some of your own advice re. counting to ten before posting.