Changelog for 2023-08-22 to 2023-08-28
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #67810 - New weapon: kanabō
by ampersand55
Summary: “New weapon: kanabo” - #67834 - Make swarms of bees needing an apiary a little more obvious
by MNG-cataclysm
Summary: “Make the bee-apiary relationship a bit more obvious.” - #67758 - Add better infrastructure to support Aftershock Skullgun
by anoobindisguise
Summary: “Make the aftershock skullgun cbm cooler” - #67734 - Adds the Motorhead random NPC class, audits scientist and doctor
by I-am-Erk
Summary: “Adds Motorhead NPC class and adjusts scientists and doctors” - #67867 - Mapgen: Urban house addition
by Devengel
Summary: “Mapgen: another urban house” - #67894 - Add more things to Defense Mode
by MNG-cataclysm
Summary: “Add more stuff to Defense Mode.” - #67852 - Drinking veterans for the Ancilla bar
by John-Candlebury
Summary: “Drinking veterans in the Ancilla bar let you raise faction reputation” - #67923 - Coconut additions
by bowmaster93
Summary: “Add coconut bowls and coconut water” - #67922 - Ranchers get a long rope on spawn for their horse.
by Froffy025
Summary: “Cowboy & Rancher professions spawns with a long rope for animals.” - #67695 - Add the first part of the Exodii warehouse mission
by SariusSkelrets
Summary: “Add a new mission to the exodii, as described by #59905”
Features
- #67593 - NPCs actually flee - playtesting requested
by I-am-Erk
Summary: “NPC fleeing behaviour adjusted and slightly improved” - #67854 - Meaningful car, boat, and bicycle proficiencies
by gadgetpatch
Summary: “Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output.” - #67870 - NPC AI/ fleeing adjustments 2: Come back, little NPC
by I-am-Erk
Summary: “Tweak NPC fleeing AI based on playtesting” - #67907 - Default loot zone
by smileynet
Summary: “Add ‘default’ lowest priority loot zone”
Mods
- #67822 - Fix some problems with the Defense Mode merchant
by MNG-cataclysm
Summary: “Fix some problems with the Defense Mode merchant.” - #67816 - [DinoMod] loot and grammar fixes
by LyleSY
Summary: “[DinoMod] loot and grammar fixes” - #67808 - [MoM] Adjust stamina costs
by Standing-Storm
Summary: “Adjust MoM stamina costs” - #67757 - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics
by Standing-Storm
Summary: “Add Enervation damage type, apply it to Eater and feral vitakinetics” - #67839 - [Defense Mode]: My Sweet Cataclysm compatibility
by MNG-cataclysm
Summary: “Add Defense Mode compatibility with My Sweet Cataclysm.” - #67833 - Mods Over Matter: Defense Mode Compatibility for MOM
by MNG-cataclysm
Summary: “Add MOM compatibility for Defense Mode.” - #67814 - [Magiclysm] Add three Earthshaper spells
by Standing-Storm
Summary: “Add three Earthshaper spells” - #67841 - Mythos compatibility for Defense Mode
by MNG-cataclysm
Summary: “Mythos compatibility for Defense Mode.” - #67801 - [Magiclysm] Add Whisper of the Leaves druid spell
by Standing-Storm
Summary: “Add Whisper of the Leaves spell” - #67542 - [MoM] Allow Premonition to detect dangerous world events
by Standing-Storm
Summary: “Allow Premonition to detect dangerous world events” - #67872 - [Magiclysm] Edit Nature’s Commune to provide morale and only be castable outdoors
by Standing-Storm
Summary: “Edit Nature’s Commune” - #67891 - [MoM] Make psionic powers unteachable
by Standing-Storm
Summary: “Make psionic powers unteachable” - #67843 - [Magiclysm] Even more spells (7 spells)
by Standing-Storm
Summary: “Even more spells (7 spells)” - #67840 - [Magiclysm] Potion fruits!
by Standing-Storm
Summary: “Add potion fruits and recipes to make them” - #67817 - [Magiclysm] Add fantasy species starting option
by Standing-Storm
Summary: “Add fantasy species starting option” - #67912 - Aftershock: Rebalance Gibson S86
by John-Candlebury
Summary: “Aftershock: Rebalance Gibson S86”
Bugfixes
- #67820 - [MoM] Add missing word to refined matrix crystal [powder], blue
by Standing-Storm
Summary: “Refined matrix crystal [powder], blue” - #67813 - Correct metal fencing sword recipe category.
by ampersand55
Summary: “Correct metal fencing sword recipe category” - #67812 - Fixes to select timepoint menu
by ZhilkinSerg
Summary: “Fixes to select timepoint menu” - #67825 - Fix crash in object creator spell window
by snipercup
Summary: “Fix crash in object creator spell window” - #67849 - Prevent the vmenu from drawing junk in w_terrain
by sethsimon
Summary: “Prevent the vmenu from drawing junk in w_terrain” - #67880 - Aftershock: Exosuit bugfixing
by John-Candlebury
Summary: “Aftershock: Repair exosuit enchantments” - #67873 - [Magiclysm] Fix Electric Waves enchant
by Standing-Storm
Summary: “Fix Electric Waves enchant” - #67884 - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset
by OrenAudeles
Summary: “Show spell target tiles in TILES builds when not using tileset” - #67915 - Fix fertilizer spawning
by CutenessOverloaded
Summary: “Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/67904” - #67903 - gives the mercenary officer/ghost custom descriptions
by Daved27hundred
Summary: “Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator” - #67893 - Instead of calling
exit()
, reset and signal the default handler
by alef
Summary: “Fix signal handler: call to exit()” - #67928 - Nerf lift thrust of rotorcraft by 6 orders of magnitude
by ZhilkinSerg
Summary: “Nerf lift thrust of rotorcraft by 6 orders of magnitude” - #67920 - Bugfix: Exploding 💥 zombie cows with landmines
by inogenous
Summary: “Exploding zombie cows with landmines”
Balance
- #67819 - Cooldown All The Leaping
by TheSaddestGoomba
Summary: “Increase Leap Cooldown for all mundane frogs.” - #67824 - Correct inaccurate Kickboxing moves, let you start with it.
by Aerin-of-the-Toast
Summary: “Adjust Kickboxing and let you start with it”
Performance
- #67791 - Code optimizations reported by static code analysis (2023-08-20)
by ZhilkinSerg
Summary: “Code optimizations reported by static code analysis”
Interface
Infrastructure
- #67876 - Jsonize helicopter piloting requirement
by lispcoc
Summary: “Jsonize helicopter piloting requirement”
None
- #67826 - [innawood] add alternative recipe to office scissors
by Devengel - #67784 - [Xedra Evolved] Add Vampire blood levels to standard sidebar options in Xedra Evolved
by Maleclypse - #67838 - Update JSON_FLAGS.md
by GuardianDll - #67807 - Making better EoC doc, part two
by GuardianDll - #67726 - Delete unnecessary om placements from refugee centre
by Procyonae - #67707 - Remove some ferals, rework some others
by Karol1223 - #67866 - Construct open air
by dan-netizen - #67865 - Add insecticide to temperature tracking removal blacklist
by Karol1223 - #67859 - Restored accidentally deleted action
by ZhilkinSerg - #67823 - Port strange temple softlock fix from TISH
by Maleclypse - #67800 - Weekly Changelog 2023-08-14 to 2023-08-21
by kevingranade - #67868 - Misc clang-tidy fixes
by dseguin - #67864 - Some book spawning changes & locking bronze behind a book recipe
by Karol1223 - #67855 - Ability to define certain trainings as teachable/unteachable
by dseguin - #67654 - Cats do bite (and minor mammal things)
by NetSysFire - #67901 - Routine i18n updates on 26 August 2023
by kevingranade - #67919 - Raise margin on nicotine addiction test
by irwiss - #67910 - Players can teach proficiencies/spells/styles to NPCs
by dseguin - #67902 - [Xedra Evolved] Make most dream powers unteachable
by Maleclypse - #67900 - Fix #67887 Backup Generator consumes all liquids
by Maleclypse - #67899 - Fixes #67888
by Maleclypse - #67917 - Fix fuel selection for single engine
by irwiss - #67630 - Update Github Pages JSON linter page
by kevingranade
The vehicle proficiencies are very cool, been talked about for a long time!
I was really excited to see those, they were part of the original plans for proficiencies