Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!
The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there’s lots of room to add more in the future as well!
This is something that I’ll likely address over time via balance patches, but the actual balance of something doesn’t always match with player expectations. It’s early so numbers are a bit rough, but so far the mossy clump has a MUCH higher success rate than the parchment scrap, likely because of all the extra seeds and dew it can generate. Rather than assuming what’s best, I prefer to get some data in and balance against that and player feedback.
I think the trinkets did a really good job of balancing adding new stuff at the cost of taking away something else.
I think vegetation rooms are the problem instead of just the trinket itself, there’s no downside to vegetation rooms, you just get more items and way more room to maneuver.
What about making it so vegetation rooms also increase the chance of fire traps or barricades that require potions of liquid flame?
Or even just more burning traps. Although when you play with the champions challenge the blazing ones will destroy the entire level lol