• 9 Posts
  • 91 Comments
Joined 6 months ago
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Cake day: May 13th, 2024

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  • A +9 plate armor is practically gg, and assuming you run 0 chal you get 15 SoUs on the run. Investing one or two early game will save other limited resources like health pots. It’s a trade-off, but once I started being less stingy with my SoUs my runs got a lot more consistent. Late game relies on strategy and skill just as much as stats, so having one less level on an item isn’t a big deal if it means you get to f15 90+% of the time.


  • F1-2 you insta chug the str pot and put your upgrade scroll into any t2 weapon you may find early on and you shouldn’t have a problem with the sewers. Even if you don’t find a t2 weapon, the ability to increase str as soon as you find it makes the sewers a lot easier. Use the lunge+patient attacks talent to take a chunk out of any crabs you find, and the rapier gives blocking power at the cost of damage, so getting to leather armor is a bit less important for f5. For the prison, buy a t2 weapon from the shop if you haven’t dropped one already. Your build will vary based on what weapon you have, so just make sure you play to the strength of your weapon. Don’t be scared to use upgrades early if you die a lot early game. Also for the duelist the dagger’s ability is a budget cloak+ethereal chains, it’s definitely my favorite weapon with duelist so I use dagger whenever I can.












  • As a long time player, I agree it is a very big difference, but I wouldn’t necessarily say it’s worse. There is more information automatically recorded that is very relevant when ascending/back tracking, and doing this would have been very awkward with the old format. I don’t think players should have to open the notes 25 times a playthrough just to record floor modifiers. While you could suggest a way to improve the current system, I feel that simply reverting to the old system isn’t the answer.