Instruction manuals died out as video games introduced tutorials instead. But now games such as Tunic and The Banished Vault are bringing them back
Tunic uses the idea of a video game manual in such a wonderful way. Its not just a “hey this is what the buttons are, the interface is and a couple of character bios” kind of manual. The devs have made it a core part of the games experience as it guides you through literally the whole game and its secrets without even telling you that’s what it’s doing.
If you’ve not played it you need to experience it for yourself, it’s brilliant.
It’s pretty much the only game where saying how to play, beyond basic movement and attacking, is spoilers because of how they implemented it. Definitely worth the play
The game is so unique, and its puzzles so novel, I don’t it could be replicated successfully.
Back in the 8bit home micro days, we used to read the manuals all the time. Mainly because the games took so long to load from cassette.
I distinctly remember the Microprose manuals for their simulation games when I had a 16bit computer, I felt like I could master the real vehicle after looking through those.
I found this random indie steam game that had a PDF for a video Game manual, something that looked really time consuming to make. But the game had like 20 steam reviews and wasn’t rated very well.
Definitely seemed like a passion project.
Which game is it?
We want the name!
I remember Ultima IV had a map, a metal ankh, a spellbook, and like a 160 page manual.
I think Ultime IV also came with a prequel novelization of the original trilogy, or at least a decently detailed summary. PC games used to be packed it seems.