Today on “the gamedev community literally can’t catch a break”…

  • Gloria@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    91
    arrow-down
    2
    ·
    9 months ago

    Unions. If we want to stop the suffering of exploited game developers while the gaming industry rakes in more money than the movie- and music industry combined, we should push hard for unions to protect the well being on creative potential of these workers. Idgaf if EA loses 10-25 million a year to additional wages. That money belongs to the workers in the first place.

    • IMALlama@lemmy.world
      link
      fedilink
      English
      arrow-up
      21
      ·
      9 months ago

      It’s probably significantly more than 10-25 million a year in additional wages given the quality of employees, but it’s still likely pocket change next to things like the marketing budget. I work in a more capital intensive industry (tooling, hard parts, etc), but we still spend a few billion on engineering. Know what else we spend a few billion on? Marketing, amoung many other things. Job cuts always make me chuckle because they’re a, “we’re doing something” but we spend orders of magnitude more on material, facilities, etc.