• @xkforce@lemmy.world
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    6 months ago

    Star citizen players get what they deserve if they buy this. It is pretty clear this game will never be finished and its only purpose is to extract money from whales with more money than brain cells.

    • First off, I would never spend that much on a game. Got a $70 starter pack. Nothing more than you would spend on a normal game. Can’t blame cig for playing the monetization game. Either there’s regulations that stops this shit or capitalism goes brr. That’s the world we’ve built.

      As for the game itself; when Star Citizen works there’s nothing like it. A huge space battle followed by a tense zero g boarding action. Taking the cargo and salvage afterwards. Hell, just flying across a solar system and landing on a planet and getting out and walking around – all without a load screen – is something to be experienced.

      To anyone reading this. If you’re the type of person that has the resources and you buy games at ~50-70 price point, do it. Even with all the alpha bullshit. Even with all the easy echo chamber shit posts. There’s some magic happening with SC.

      Plenty of streamers if you’re on the fence. Berks is good if you just want to catch a stream.

      • @CptOblivius@lemmy.world
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        306 months ago

        You can blame CIG for the monetization game, you can blame anyone doing it. Especially when the goal post gets moved over and over and over. When the goal post was placed specifically to increase monetization. I’m glad people like them game at it’s current state, but it’s hard to argue that there arnt some ethical monetization issues at hand.

          • @CptOblivius@lemmy.world
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            86 months ago

            2 games? I was promised one of those games in 2016. The other is starting to resemble a game after a decade, but still not a “game”.

            • Guido Mancipioni
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              6 months ago

              Nobody was promised anything in 2016. I backed in 2014 with the express knowledge that the pledge was to support the development of two games at whatever pace it took to do it to the standards they stated from the beginning, and not to compromise for the sake of delivering something less than that. They have been very clear from the beginning that it was not going to be a quick release, but a release that upheld the dreams they were putting on paper. THAT’S what you backed, and they have been very clear about that since day 1.

              And the fact that many people have hundreds or thousands of hours in the 'verse at this point tells me it’s plenty of a game at this point for people to have gotten their money’s worth.

              I know i paid less than $100 for my package and have more hours in the game than more than half my stream library, so seems like a game to me… And one that’s been plenty worth my entertainment dollars.

                • Guido Mancipioni
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                  -96 months ago

                  That was never announced as a solid release date for SQ42. Yes, there was branding on the page that COULD have been interpreted that way, but there was never a statement or announcement saying that was happening. CitizenCon the same year they announced there were delays that were going to prevent what they HOPED would be released in 2016, as is quite common, particularly when the scope of the project changes as much as it did due to stretch goals and increased scope. They then provided a multitude of new tools and platforms for people to understand the behind the scenes and current progress so further miscommunication would hopefully be minimized.

      • @xkforce@lemmy.world
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        6 months ago

        Star citizen has raked in almost a billion dollars. It is on par with all the revenue WOW has ever raked in in all of its expansions combined. Its a whale harvester with a game slapped on top. Youre free to think its fun, it should be given how much money had been dumped into it but everyone else is also free to think its more or less a ripoff/scam.

        • @RunawayFixer@lemmy.world
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          96 months ago

          Is that wow as in world of warcraft that you are talking about? Years ago, wow had already raked in billions upon billions, it’s bound to be far over 10 billion now. Star citizen won’t even come close to that.

      • @SergeantScar@lemmy.world
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        86 months ago

        I’m a cheap starter too. Really enjoy the game for sure! It completely ruined Starfield for me… I was out of Starfield the first time I “flew” the spaceship… Loading screens… All of it… Star Citizen killed any joy in that game for me. Haha.

        • Yes. Starfield is single player even.

          There’s lots of talk about SC taking a billion and having nothing to show for it.

          No one else is putting a mining rover into one ship, then flying that combo onto a bigger ship, and then flying that shipducken around.

          They’re doing things no one else is doing. Things no one else has done. This isn’t just another unreal engine. Or creation kit, or whatever Bethesda is calling their zombie.

          Starfield doesn’t even have real planets. It’s just 1k squares surrounded by loading screens.

          Anyway, I’m ranting now. SC is notorious for its funding and long development. It’s easy internet points to shit on it. Like the video game shorthand for the Nickelback conversation cul-de-sac.

          It deserves its detractors. It also delivers a hell of an experience for $45 and deserves its recognition. The nuance of that second point is lost in the crowd usually.

          • @KaiReeve@lemmy.world
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            56 months ago

            Elite dangerous is tragic. If they had half the budget Star Citizen has it could be an amazing game, but instead they’re forced to practically abandon development for years at a time in order to focus on games that bring in a profit.

            Still, if you have a VR headset, a HOTAS, and enough patience to learn how to fly, it’s an unmatched experience.

            • @CanadianCorhen@lemmy.ca
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              46 months ago

              don’t forget VoiceAttack. Speaking to your spaceship and having it answer back (for me, in the voice of William Shatner)

              “raise landing gear, all power to engines, on my mark engage jump drive… mark.”

            • @KairuByte@lemmy.dbzer0.comM
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              26 months ago

              Give it a shot. It’s less polished in some aspects to SC, but there are so many different systems that they have still barely been explored, even after all these years. The flight is pretty damn good too.

  • @TalesFromTheKitchen@lemmy.ml
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    626 months ago

    I got roped in by a former schoolmate in 2013 or whenever their kickstarter was. I liked freelancer and thought this would be something like that. I took the smallest pack for around thirty bucks. I tried it every couple of years but it always was just a janky mess that barely functioned with an almost cult like following. Really strange one this.

  • @Sanctus@lemmy.world
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    576 months ago

    Imagine buying 50k worth of digital assets in one go. They’re already downloaded on your computer anyway. You just can’t use them in game lmao

    • @Maalus@lemmy.world
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      256 months ago

      Pretty sure it’s simply there to make headlines, outrage people and get some people who don’t care to see what the game is about

      • @Sanctus@lemmy.world
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        286 months ago

        Last I checked they had an ecosystem that any developer would kill to have. A closed off pool of players who are all loyal. Everyone I’ve talked to that has gotten to play it has defended it. So it obviously has something going. I think most people just expected a normal release and it seems to have morphed into a different business model?

        • @DragonTypeWyvern
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          26 months ago

          It is easier to fool people than to convince them they have been fooled.

          • @Sanctus@lemmy.world
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            96 months ago

            They aren’t fooled though. Its a real game that offers what it says it does, hand crafted solar systems. Its just fucken nuts seeing whale catching tactics outside of mobile games.

    • @Quacksalber@sh.itjust.works
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      6 months ago

      I mean, it’s better than some mobile games that have cost people even more than 50 grand through incremental purchases. Here you get every ship.

      • @Sanctus@lemmy.world
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        56 months ago

        Yeah and this isn’t for the average player. But still could you imagine being like “Add to Cart > Checkout” on 50k for a game?

        • DebatableRaccoon
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          6 months ago

          Followed by the call from the bank “What the fuck is Cloud Imperium?” before your accountant files it under “bitcoin” because they stopped understanding and zoned out after “digital content”

    • @stoy@lemmy.zip
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      66 months ago

      In that case ypu are quite litterarly paying for a bunch of boolean variables being changed from a 0 to a 1.

      If this was done in powershell:

      Get-Ship -identity * | Set-Ship -AvaliableToPlayer 1

      • @Sanctus@lemmy.world
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        126 months ago

        Thats how they have to work. If you run into a player with a ship you don’t have it still needs the asset to display it on your client. It just makes it seem a little silly is all. You are paying for access, and thats true for all of these game cosmetics.

          • @Sanctus@lemmy.world
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            06 months ago

            Yep, art and asset takes up the most space. It also has the most space reserved for data transfer in disc readers. Its definitely the reason the new CoDs are so huge, along with their techniques of massive redundancy (if that ol’ article about the way they load maps is true).

        • @stoy@lemmy.zip
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          26 months ago

          Yep, it is the same in Forza Horizon, you can buy cars through DLC, and they basically just change the 0 to a 1.

          The cars still exist in the world…

    • It sounds laughable, but then I realise that anyone that can afford dropping 50k on just a video game are doing way better than me and most other people. I’m not sure who’s getting the biggest laugh here.

      • @Sanctus@lemmy.world
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        46 months ago

        Its just the same thing as mobile game profits. They target the wealthiest players. They probably only need to sell this pack a few times to be satisfied with it. This game just has a lot more to offer than say, LOTR: Rise to War.

      • @DragonTypeWyvern
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        -116 months ago

        Them, because you’re not smart enough to join a radical militia instead of thinking “maybe they’re just winning at life”

        • Why would I want to join a “radical militia” when life in Norway is pretty great?

          I was mostly making a joke out of the fact that people are getting riled up about rich people spending tons of money on silly game bundles.

          • @DragonTypeWyvern
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            6 months ago

            Well, it’s not like the Norwegian wealth gap is actually growing faster than America’s, or your government was caught falsifying data on the taxes and wealth of the billionaire class.

            And, of course, everyone knows you only need to care about things that directly impact your comfort level.

  • @bloopernova@programming.dev
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    146 months ago

    Good lord. Given the choice, I don’t know which is the better option: dropping $50k on virtual spaceships, or dropping $50k on women on Chaturbate.

    Or just spend it on Lego, at least you’ll have something tangible to own.

  • @corus_kt@lemmy.world
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    106 months ago

    Aren’t bundle deals for saving money? Won’t your rich fans already have bought ships from years ago? Who is this bundle for - the super rich instead of the usual insanely rich?

  • @Draedron@lemmy.dbzer0.com
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    76 months ago

    A game that is still in early access and will most likely never leave it has DLCs worth 10 thousands dollars? Completely crazy how they just are able to do it and their community still defends them

  • @CrypticCoffee@lemmy.ml
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    6 months ago

    I thought their view was to stop selling ships when the game finally releases. Considering they announced that their Citizen ??? game’s release was on the horizon, you’d think they’d pivot away from mugging whales off for ships, but I have a feeling this practice will never end in SC.

    • @infinitepcg@lemmy.world
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      16 months ago

      A few years ago, they added the ability to buy/rent ships with ingame money. So it seems that they are willing to deliver features they promised, even when those features compete with their ship sales.

  • @notannpc@lemmy.world
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    66 months ago

    I am a gamer, but you cannot convince me that any game is worth anything near $48k from the end consumer. At best you’ll get maybe $200 over the course of 3+ years with good dlc content.