- cross-posted to:
- xbox@lemmy.world
- pcgaming@lemmy.world
- games@sh.itjust.works
- cross-posted to:
- xbox@lemmy.world
- pcgaming@lemmy.world
- games@sh.itjust.works
I don’t know why the text appearing as you scroll down thing became a trend but I hate it and hope it dies off soon
It reminds me of when Flash was an exciting technology and websites were made in Flash. Very painful.
It makes it look like a chinese vape website.
I always assumed it was a way for them to prevent fully loading all the content until it’s actively being pulled. Perhaps it saves on some bandwidth?
I can see why you might think that, but that’s not how it works. All of the text is downloaded up front, but is hidden initially. It is made to appear as you scroll, but it does not get the text via additional web requests. If you view the page source, or inspect element you can see it all there.
Huh. TIL. So what’s the real reason then? Design choice? Then 🤮
Someone, somewhere thought it looked cool and marketing people have been copying it ever since to make their site “pop”.
Like just give me a city map like just that one thing, I literally cannot understand how they shipped without it.
Read the article, that’s exactly what they are giving, it’s astounding the scale at which people would rather output words than input them
Read it > Comment on it
Keeping my fingers crossed they eventually sand off the rough edges and turn it into a halfway decent Skyrim in Space.
They’ll just wait and hope the modders make it playable lmao
It’s flaws can’t be fixed with mods, you’d have to create new/restructure large portions of the gameplay loops.
I don’t think they can get past the engine limitations needed.
I still enjoyed playing through it, but Creation engine just can’t handle such a grand scope in a manner gamers expect to play these days.
I think it’s perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.
It’s a Bethesda game, so fat chance of that l.
I remember when I got the steam notification that a developer left a comment on my review. I had left some other ones recently so I was excited, then I saw it was Bethesda telling me all the “fun things” I can do after I said it was boring. When I think about it it gives me that cringy awkward feeling you get when you’re embarrassed for someone else.
Why does a single player game have this much telemetry and how do I turn it off?
Some of it’s kind of cool and makes sense. Like developers can get heat maps of where players die so they can see which areas need difficulty tuning, and it can also help developers understand where to spend resources on their games in the future, or notice if players aren’t engaging with something so they can figure out how to make that aspect of the game better. I have mixed feelings about it, but I don’t think telemetry has to be evil.
It should be clearly opt in, in my opinion. I don’t believe it is here.
I agree with your stances but it’s widely agreed among people who have to use the data generated that opt-in forms of telemetry are useless because of the way they skew results.
Block the game at your firewall.
Ugh who designed the page to have a gray background and gray text?
Give it some contrast, FFS. 🤦♂️
This looks like an early internet “hey look at my cool blog” page
That looks like Darkreader causing issues. I have the same problem with it on, but it looks fine with it off.
It is still not a great design though.
They could have also put in an “days of player disappointment” metric to go along with the rest. What a shit game.
105 days.