Gamers: this game is not fun
Game Design Director: Funny how disconnected some players are from the realities of game development, and yet they speak with complete authority
Ok then smartass, you tell us why it’s the way it is!
I’d love to hear from them why the game sucks
Sorry Emilio, but when you had a reported $200 million dollars, 500 developers, and 7 years to make a game, you don’t get to play the “but its really hard” card when people complain that your game is soulless corporate crap.
You’re a professional, act like it.
Not only a professional, but a professional working at “the best of the best”, AAA studio
Honestly I’d have tried the game by now if every time I thought about it the devs didn’t go on some insane ramble. They should really just shut up and let people form their own opinions. A lot of people will inevitably end up liking it, even if it’s garbage.
More gaslighting by bethesda
No fuck you it’s good :(
-Bethesda
“The game isn’t boring for the reasons that you think, it is boring for these completely secret reasons.”
Ok.
Kind of sick of devs being such cunts and denying the criticism so publically.
Starfield might not be objectively shit, but there is heaps of fair criticism. I fucking hated it for what it’s worth. Probably worst game I’ve played in 3-5 years.
"You all are just too stupid to understand why we made the game so boring to explore and didn’t put a single vehicle or alien ride in the whole fkng galaxy. "
Sincerely, SF Developers
I don’t need to know why it is the way it is. For AAA titles it doesn’t matter. Finish the game or fuck off. If you can’t do that your Company should sink and make room for those that can.
Indies proving left and right that it is possible with a lot less.
The Outer Wilds has a more interesting solar system than Starfield and did it with 9 planets.
Starfield is nothing but empty filler.
Man, Outer Wilds was like that Bethesda magic concentrated to a fine point that stabbed right into my heart and I didn’t even want to pull it out.
Just absolutely the best of what passion can do with the mechanics and make something feel original and unique even if it has inspiration from stuff before it.
One of the best games of the decade.
Ok… But if anything the game was finished so it’s a bad example for Starfield or I am missing something.
Finishing also means optimising. If it runs like ass and is buggy as all hell, it isn’t finished.
Yeah it was finished, it just sucks. Big difference
Ok. But first you have to make better games.
You can’t argue me into believing the game is fun when it’s just… overall not that fun compared to other Bethesda efforts.
To be clear, it’s far from an outright “bad” game, but I’m still frustrated that I spent $70 on the fucking thing. If you charge that much, it’s completely reasonable for me to have high expectations for your game.
I enjoyed it but I also know that it wasn’t “great”. But I’ll admit that I got it on game pass and I’m a BES nerd, so that probably elevates it more. Had I paid full price my attitude would probably be very different.
Precisely. If I had paid less for it, I’d be less annoyed.
And that’s why I never buy on release. Studios have consistently rewarded waiting for months to a year since you’ll pay a lower price for a better product.
The only reasons I’d buy at launch are:
- I’m a game reviewer and somehow didn’t get a free copy
- I’m a streamer, so that’s the cost of doing business
- it’s an MP game and I can’t convince my friends to play something else
I play almost exclusively SP games, I don’t stream, and I am not a reviewer, so it’s in my interest to wait several months for patches and sale prices.
deleted by creator
Oh I’m pretty sure I know exactly “why it is the way it is”…
It feels like every other Bethesda game ever made, because choosing to continue using the Creation Engine means you can only make games that feel this way.
Seems to me more like they repeated all their old mistakes and made new ones. The engine might’ve slowed development (and gave some influences/limits etc) but design direction seems to be the issue. Being on-par with their older games would be a step up, it’s like they missed the point of why people liked their worlds.
I mean, at this point i don’t really know why people like their games either. I loved New Vegas but never bothered after. I bought skyrim at some point and i understood why people like that game. When fallout 4 launched i was sick at home and bought it because i had nothing to do. I rebooted the game like three times because i thought i accidentally bought some asset flip scam. No the game actually looks that shit and is a horrible buggy mess. Idk if people really enjoy collecting trash for hours just to not being able to sell it, or if these games have something that i don’t see.
For me, its the way they used procedural generation. Like its literally the same exact points of interests on every planet.
I remember going to a planet full of high level fauna and discovering a cave where you find a dead pirate that says these things are everywhere ahhhh. I thought it was cool. Next planet I went to had no fauna, and sure enough that same cave and dead pirate was in there saying the same thing with absolutely no fauna or enemy NPCs in there.
Its like they made 20 unique assets for the procedural generation tool to pick from. This is the exact laziness I found and drove me away from ESO. Just the same experience, with maybe a different faction here and there but the same points of interest over and over.
Other than that, I liked it. Basically skyrim in space. But very empty and they forced you complete like a 2 -3 hour mission before stuff opened up to you. And another 20 or so hours before a mission locked skillset is introduced. Huge waste of time IMO.
Its an alright game if you have a lot of time to kill.
“This game sucks!” “Don’t pretend like you know why it sucks!” “Wait… wut? I was just stating my opinion O.o”
It doesn’t have “it.” I don’t know what “it” is, but I know Morrowind, Oblivion, Skyrim, Fallout 3 and Fallout 4 had “it” and somehow Starfield does not. It is completely devoid of that “it” factor that their other games had, even if it has everything else those games had and more. It is still missing the crucial “it.”
Well crafted lovely little places to discover even if they have no impact on the grander story.
That’s it. Auto generated planets and straight forward hub locations makes for boring exploration but in the fallout games you could discover a school that was feeding their kids radioactive slime because they got paid too and it was just a side story. Skyrim games you could stumble upon a house that had been ravaged by accidental tunnels into a cave full of nightmares cracking open in the basement.
Things that you stumble upon naturally while exploring and feel crafted carefully to just be a fun side off thing but if they have to put up a neon sign and make you fast travel to a location to find their little joke of a raider camp then it doesn’t feel special. It’s just a bunch of disjointed maps stuck together through a menu.
I would go out on a limb and say it’s probably the joys of traveling and discovering things along the way. The Bethesda “magic” is their approach in open world game design. In almost every corner, there’s something interesting to discover (side quests, well crafted environment, and characters). When you take that away and replace it with just mundane fast traveling, loading screens, and procedurally generated empty maps, then you get Starfield. It’s a Bethesda game missing that Bethesda “magic”
If your talking about MW3, I wouldn’t know. But the MW franchise and COD in general is an objectively shitty game. It’s just cool because you can launch it in minutes and instantly have 14 year Olds in your ear telling you how much weight your mother had recently gained. And if you were angry you could take it out in the game, and then when you loose you can just say “FUCK. OH well this game is a piece of shite anyway”. There is a certain allure to a game that perfectly manages those experiences and the MW franchise certainly had that…
Series of concessions and choices
Thats just life. But you made a number of poor concessions
Read: console support and changes to modding so they could take more money for the lesser product they provided… The need to be on shitty older consoles kills games ambition and scope. I hate it so much.
I had fun with it. I put in about a hundred hours.
It’s fine. It’s not complete crap and had tons of potential. It missed the mark on a few things for sure.
These constant aggressive comments from the Dev team though… That I’m not a fan of.
My biggest complaint is how they absolutely murdered the modding scene for the sake of greed… They wanted their cut of a thing they had NO input in so they forced their way in to have input and in the process ruined modding for those that were good at it…
Seeing how amazing Skyrim was with mods gave me so much hope for what this game could become and now I’m just sickened by what they did… So much potential gone. Now you’ll have to pick between what 4 mods you want as you’ll have to spend $5+ for each one… Yeah I’m not spending $100+ just to make your game fun for you while also paying you…
Free mods arent gonna disappear no matter what bethesda does on their end. Just ignore the paid shit just like we always have
It’s the changes they made to the way you mod in order to sell mods that screwed with how modding works supposedly. Apparently a few of the good modders have already said “fuck this garbage” and bailed. That coupled with starfields flop leaves less people interested in fighting the system to get mods to work anyway :(
But the modding tools are not even out so not sure how sanely those complains are…
I don’t care why it is the way it is. I care if it’s fun or not.
TES6 lore Q&A gonna be like:
Don’t fool yourself into thinking you know why it is the way it is