inclementimmigrant@lemmy.world to PCGaming@lemmy.world · 11 months agoStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.comexternal-linkmessage-square26fedilinkarrow-up169arrow-down111cross-posted to: games@sh.itjust.works
arrow-up158arrow-down1external-linkStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.cominclementimmigrant@lemmy.world to PCGaming@lemmy.world · 11 months agomessage-square26fedilinkcross-posted to: games@sh.itjust.works
minus-squarepuchaczyk@lemmy.blahaj.zonelinkfedilinkarrow-up7·11 months agoStarfield is what happens when you make “no design doc” policy in all post-oblivion games. It might work in 2011, but with a bigger scope of development they were sure to fail.
minus-squarePotatos_are_not_friends@lemmy.worldlinkfedilinkarrow-up4·11 months agoThere’s interviews where they shared their ambitious goals. But it wasn’t fun. And Todd Howard chose to chop/neuter features for the sake of shipping.
Starfield is what happens when you make “no design doc” policy in all post-oblivion games. It might work in 2011, but with a bigger scope of development they were sure to fail.
There’s interviews where they shared their ambitious goals. But it wasn’t fun. And Todd Howard chose to chop/neuter features for the sake of shipping.