• Joelk111@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    11 months ago

    GTAOnline has suffered from feature pile-on. I think there’s an official software development term for it, but I can’t remember it. It’s fun, aside from the astronomical grind and push for shark cards (but there are ways around that wink wink) Even considering that, getting into it as a new player is wild.

    • maynarkh@feddit.nl
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      11 months ago

      there’s an official software development term for it

      Scope creep I think.

      • Cethin@lemmy.zip
        link
        fedilink
        English
        arrow-up
        4
        ·
        11 months ago

        That’s probably the wrong term. Scope creep is when you’re working on a project and you keep adding new requirements to the design before you finish the existing ones. Your scope creeps further and further into the future. GTAO is a project that is available, and increasing scope hasn’t seemed to delay new content.

        That said, I don’t know what the “correct” term would be either.

        • assassin_aragorn@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          11 months ago

          I usually think of scope creep as adding more and more work items, like this: you’re building a bridge between two buildings. During design, you find out one of the buildings has terrible foundations that should really just be replaced. Scope creep would be deciding to replace the building foundations as part of the bridge project.

          It’s possible I’m not using the term correctly either though. Maybe what I’ve described instead is design creep, or something.