• Poayjay@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    66
    ·
    11 months ago

    I don’t get that at all. Elden Ring was already painfully long. If you tried to do everything you ended up super OP. It became an absolute slug to get through. It was super repetitive. I can’t imagine anything they could add with a DLC that could improve that. I don’t get the hype for the DLC.

    • Frogster8@lemmy.world
      link
      fedilink
      English
      arrow-up
      33
      ·
      11 months ago

      Opposite for me completely. I spent 120hrs on it and it flew by completely, I was sad when it ended and found I got no satisfaction from ng+ and also, couldn’t bring myself to do a raw ng again with exploration of everything.

      So new content is precisely what would entice me back to this and what I want.

      • OptiZonion@lemmy.world
        link
        fedilink
        English
        arrow-up
        15
        arrow-down
        1
        ·
        edit-2
        11 months ago

        I adored the game and also spent a little over 120h in it, but it’s commonly accepted that past the capital, the game kind of lose its pacing and starts iterating on the same ideas, just in different settings.

          • Restaldt@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            2
            ·
            edit-2
            11 months ago

            Same i only quit because i had tried every weapon, incantation, and spell over like 5 different characters using just about every build i could imagine enjoying

            And i was at 420.69 hours so lol

    • Cowbee@lemm.ee
      link
      fedilink
      English
      arrow-up
      24
      arrow-down
      1
      ·
      11 months ago

      You have to intentionally level up, you know that right? It’s not like you auto-level, you can beat the game at level 1.

      • schmidtster@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        13
        ·
        11 months ago

        In majority of other games it would be a valid scaling complaint. Yes you don’t need to level, but it’s part of the game as well, it should be implemented correctly so everyone can enjoy all parts of the game.

        Not just don’t level up to enjoy it.

        • Cowbee@lemm.ee
          link
          fedilink
          English
          arrow-up
          15
          arrow-down
          1
          ·
          11 months ago

          On the contrary, it’s precisely because you can level at your own needed pace, ie go off and grind if you can’t beat a part of the game, or keep going if you over-level, that makes it more enjoyable for more people.

            • Cowbee@lemm.ee
              link
              fedilink
              English
              arrow-up
              16
              arrow-down
              1
              ·
              11 months ago

              Exactly, that’s why people can set their own difficulty by leveling as they please. I’m not insinuating that choice is bad, I’m stating that the flexible system in ER accounts for player preference.

              • schmidtster@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                14
                ·
                edit-2
                11 months ago

                … so you have to be good enough at the game first, to be able to level up, to make the game easier. What a great system!…. You’re suggesting grinding to make the game easier, peoples biggest complaints about JRPGS….

                The game lacks a difficulty option, that’s another valid complaint, but didn’t fit their vision.

                • Cowbee@lemm.ee
                  link
                  fedilink
                  English
                  arrow-up
                  12
                  arrow-down
                  1
                  ·
                  11 months ago

                  The game isn’t hard to level up, there are numerous no-issue, fast grinding spots. It doesn’t take hours to level, it takes going to a quick position, swinging your weapon a few times, and then leveling up.

                  The lack of a difficulty option is a good thing, it prevents elitism and allows the game to be properly balanced without resorting to artificial difficulty increases like blanket damage changes.

                  All in all, I don’t see what your issue is. Are you arguing that ER shouldn’t have leveling at the pace the player chooses, and instead increases in level based on what area you have unlocked, or something?

                  • schmidtster@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    2
                    arrow-down
                    10
                    ·
                    edit-2
                    11 months ago

                    Prevents elitism?

                    Theres a comment that responded to me just saying they beat it at level 1.

                    It makes it worse lmfao.

                    The issue is scaling. You can’t do all the content in the game without being massively over leveled or have to intently go out of your to do stuff to make it fun. It’s a major issue with the game, I know you’re ignoring it, but it’s a valid complaint mate.

    • dog@suppo.fi
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      2
      ·
      11 months ago

      I don’t honestly get the downvotes, this is a valid point of view.

      It’s not one I agree with, but I do agree Elden Ring was rushed with too much content planned.

      This may however help with that.

      I really hope the DLC expands and fixes core game issues, instead of thinking it has to add even more bloated areas to the game.

      Like new areas are good, but don’t make them just to have more areas (I’m looking at you, swamp and dungeons).