Last year I made a new pixelated free typeface for my 2d game. It has Arabic, Persian, and a subset of Latin glyphs enough for English, German and Spanish texts. Inside the repo you’d find makefile to build the font and generate test outputs.
Since it was my first experience designing a typeface ever, I might have made mistakes not known to me. That’s why I post this, hoping someone would point them out. Here is the repo
Well, I’ve added enough glyphs to cover my needs and languages I understand (and impress my gf!). I was not familiar with the characters you mentioned. Feel free to open a ticket and I’ll get to it.
Regarding the accents and diacritics (as mentioned in the bugs section) I have unresolved problems. I was unable to design them in a useful way using my base square and keep the font minimalistic. I had to resort to a second square 25% of the base square. I want the font to be readable on the simplest of monocolor displays, and they might not render correctly. I have to yet try it though, for example on a gameboy device.
Thanks!
Fair enough, if that’s the scope of your knowledge anyway then it makes sense. Could just be something to add in a later version (unicode wasn’t built in a day after all)!
Would you mind explaining in which scripts/languages those letters are used? (I have covered parts of five Unicode ranges just enough for a 2d game as described in the readme).
I believe (from prior knowledge and a little bit of research), é/è/ê are all french, ë is dutch, sometimes french and occasionally in english, ï is i think similar and ÿ is also french (and possibly turkish? Not sure). No pressure to add them, it just might be nice if you have the time! :)