That’s it? Launching Warzone takes at least ten times that, between daily 45GB updates, multiple restarts when updating, unskippable intro videos and PS2-era loading times.
I’m not sure about how things are today, as I only played Warzone during the first couple of months of the release… But the main reason the game took a long time to load back then was shader pre-compilation, and honestly, I prefer that over the massive stuttering mess most other games that skipped this step would become.
That’s it? Launching Warzone takes at least ten times that, between daily 45GB updates, multiple restarts when updating, unskippable intro videos and PS2-era loading times.
Wtf who would play that? I’m not waiting 10 minutes to play a videogame - that’s a 6th of my free time every day.
I’m not sure about how things are today, as I only played Warzone during the first couple of months of the release… But the main reason the game took a long time to load back then was shader pre-compilation, and honestly, I prefer that over the massive stuttering mess most other games that skipped this step would become.
But they don’t have to compile shaders every time the game is launched. Only when I install a new content or the first time I install the game.
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Just because there’s worse, doesn’t mean we should accept bad.