I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven’t even gotten to check out MP yet because it’s locked out until you get passed a certain point in the progression system. Fuckin’ why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

  • 【J】【u】【s】【t】【Z】@lemmy.world
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    1 year ago

    People won’t enjoy a game unless they learn the basic features.

    It’s a fine line for devs between teaching the player what they need to know in order to even have a chance at enjoying the game, and jamming it down their throats.

    The classic example is the game Portal. It’s a perfect tutorial. The player doesn’t even realize it’s the tutorial.

    https://www.gamedeveloper.com/design/analysis-of-game-concepts-and-player-learning-in-portal

    I am frustrated with Cities Skylines 2, lately. Text-based tutorial with optional progress checks which is okay, but they pop up as soon as you look at a newly unlocked feature, not necessarily when you are ready to build the feature.

    • SSTF@lemmy.world
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      1 year ago

      My favorite tutorial was in STALKER. The guy gives you a pistol and tells you good luck.

        • SSTF@lemmy.world
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          1 year ago

          Even in Halo, there’s a bit of a movement tutorial to get to the bridge and get the gun.

          STALKER opens with a dialog screen and “hey want to kill some bandits for me?”

        • cyanarchy@sh.itjust.works
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          1 year ago

          Halo makes a point of limiting the enemy and weapons sandbox on the first level, and does have a few explicit tutorial moments, mostly around melee and grenades.

    • cttttt@lemmy.world
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      1 year ago

      I guess another example of the Portal technique, where the teaching moments are blended into gameplay, is Cocoon. It takes that concept to an extreme.

      Can’t wait for a sequel/DLC tho.