• Sanctus@lemmy.world
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    1 year ago

    Games as a Service are exhausting. We’ve been keeping up with this shit for a decade. Its tiring. I don’t play games with seasons anymore.

    • dinckel@lemmy.world
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      1 year ago

      You don’t like standing in circles, and throwing energy orbs at things, for 22 seasons in a row?

    • acosmichippo@lemmy.world
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      1 year ago

      exactly. I gave MMOs a try, I gave looter shooters a try, and eventually I figured out GAAS is just not for me. single player offline only games please and thank you.

      • cttttt@lemmy.world
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        1 year ago

        The more established term is a live service game: A game where development continues far beyond release with a trickle of content to keep players playing (and paying).

    • glitches_brew@lemmy.world
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      1 year ago

      It’s not that my interest is n d2 waned. My Interest is the same, but I’m less and less willing to fork over large sums of money to continue to experience the same game.

  • Potatos_are_not_friends@lemmy.worldOP
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    1 year ago

    Maybe the interest would be better if the story wasn’t rushed garbage.

    And for those who say story quality doesn’t matter… BG3 is another reminder.

    • SkyezOpen@lemmy.world
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      1 year ago

      More that there’s only so much you can do with a looter shooter. Sure you can dress it up but you’re always endlessly shooting bad guys and occasionally collecting things and putting them places. They didn’t help themselves by sticking weapon crafting unlocks behind forcing you to do the daily bullshit over and over hoping to get 5 goddamn red borders to shred so you could continue to grind until you finally had a version that you cared about when in reality you probably already got the roll you wanted before you even unlocked the pattern.

      OK yeah maybe destiny does suck now and I wish it was season of the forge again.

  • smoothbrain coldtakes@lemmy.ca
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    1 year ago

    Destiny’s onboarding for new players is literally the worst. If you don’t have a veteran guiding you into the game it’s literally impossible to pick up. You want more interest in the game, then make it easier to actually pick it up instead of flat replacing the starter content.

    • hogunner@lemmy.world
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      1 year ago

      100%! This was exactly my experience when trying to guide a new (to Destiny) friend through the story and get him geared up. He ended up quitting in frustration in less than a month because nothing made sense.

      • EvilBit@lemmy.world
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        1 year ago

        As a gamer who grew up in the 80’s, lots of games that have any significant online component at all feel like this now. If you don’t pick it up in the first couple months, forget it. It’ll be full of people who play 9 hours a day and it’ll have so many layers of systems and currencies it feels like an absurdist satire. Seasons and prestige and lore and so much baggage. I get so tired of asking “wait, can I earn the blue triangles by playing, do they cost real money, do I trade orange circles for them…?”

        • Seasoned_Greetings@lemm.ee
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          1 year ago

          The very first time a game tells me I have to pay for something with real currency in game that isn’t purely cosmetic, it gets dropped. It’ll be a cold day in hell before I let a game tell me that the blue triangles are mtx only.

          • EvilBit@lemmy.world
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            1 year ago

            Generally agreed. But it shocks me just how many games out there are making crazy amounts of money just selling cosmetics. I still remember horse armor! It was a scandal!

        • smort@lemmy.world
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          1 year ago

          One of the reasons I still play rocket league now and then. Everyone else can have all the rare cosmetics they want, and great for them.

          But when the match starts, we’re all on a level playing field (lol), and when the match ends, it’s because the winning team just executed better.

          • EvilBit@lemmy.world
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            1 year ago

            I tend to find this type of game at least a little less depressing. A fun little skill test with a social component.

        • TryingToEscapeTarkov@lemmy.world
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          1 year ago

          I started a game that had been out for only hours (the Finals) and people already had advanced builds and insane map knowledge. These guys are preordering and then no lifeing the closed beta. Its crazy man.

          • EvilBit@lemmy.world
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            1 year ago

            Gotta love dropping $100 on a free game before it’s even out, then drip-feeding it thousands more over time when the game intrinsically provides nothing more than a highly engineered dopamine drip. No story, no meaningful progression, no value or benefit to you as a human, just obsessively learning and mastering a skill that has literally only one purpose on the planet: playing that game.

            • Buddahriffic@lemmy.world
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              1 year ago

              I’m glad I learned this lesson back in the N64 days when I used cheat codes on Turok to get all the guns and infinite ammo. It was fun for a little while but ended up ruining the game for me. There was one weapon that had a piece hidden in each level and then you only get three shots with it. With the cheats, I just went around spamming it until bored, but then I found I wasn’t really motivated to play the game properly. Going out and finding the stuff was as much the game as using it.

              So when MTX came along, I remember thinking “holy shit, that’s going to make money” after seeing Blizzard failing to stop people from giving money to gold farmers even though they’d sometimes remove items or ban accounts they’d catch doing it. But I also never had much temptation to buy them myself because I knew that I would just be spending money to get bored of the game quicker after a brief time of feeling like I was awesome (which would also be false because putting money into a machine isn’t awesome).

              • EvilBit@lemmy.world
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                1 year ago

                Yeah, I’ve become much more of a believer in the craft of a tight, solid experience. That’s so much harder to find than a repeatedly gratifying but ultimately meaningless interaction.

          • ComradeWeebelo@lemm.ee
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            1 year ago

            It’s by Nexon anyway. If you don’t play it you probably dodged a bullet. Their games are extremely P2W and they literally pioneered the earn in-game currency that you can only use to trial weapons and characters method of wealth extraction. It’s been so long since I’ve played one of their games, but that form of microtransaction has always stuck with me as a “if I see it, I’m immediately deleting your game” approach to gaming.

    • Sylvartas@lemmy.world
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      1 year ago

      Hell, as a “vanilla” destiny 2 veteran, last time I tried to check it out I had no idea where to go.

  • rustyfish@lemmy.world
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    1 year ago

    A lot of us left because we weren’t satisfied with the dropping quality. Let’s see how you firing the QA will work out for you, chief.

    • LUHG@lemmy.world
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      1 year ago

      So you don’t like running solo Master Dungeons and then being kicked to orbit right at the end?

      So you don’t like running master dungeons and then being wiped from being crushed by an invisible wall?

      Sounds like you don’t have Stockholm syndrome.

  • dtc@lemmy.world
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    1 year ago

    Sure the ceo is skilled enough to blame waning interest, but is the ceo skilled enough to ask why interest has waned?

    • GoodEye8@lemm.ee
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      1 year ago

      To be fair I couldn’t tell you either. Destiny has been rehashing the same shit for years now but for some reason this year people finally got fed up. I can’t believe it’s just because they released a completely filler expansion but most of the other issues have been around from previous years.

    • RizzRustbolt@lemmy.world
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      1 year ago

      Grinding for days for every fucking thing in the game(including the godsdamned fashion aspects) might have something to do with it.

  • dinckel@lemmy.world
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    1 year ago

    I genuinely want to hear what he thinks the cause of this issue is. Surely he is intelligent enough to put one and two together.

    If you continuously underdeliver, repeatedly ignore community feedback, gaslight people into thinking something other than what they believe, and then top it off with mtx of way higher quality than the game itself - that’s all we need to know.

    Make a good fucking game, and people won’t have “waning interest”. Even the most die-hard fans within my friend circles have refunded TFS, and I fully understand why

    • slumberlust@lemmy.world
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      1 year ago

      I like to think of CEOs as defense attorneys. They aren’t saying what they believe or know to be true, they are saying what their job requires them to do.

  • Ech@lemm.ee
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    1 year ago

    Gaas was a mistake and I’m hoping companies begin seeing this and course correcting. I get why it happened as it was wildly successful for most, but I’m pretty sure customers don’t actually want the same game and content for forever. Maybe there’s a way to fix it without abandoning the model entirely, but personally I’m hoping it goes away for good.

  • Jackthelad@lemmy.world
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    1 year ago

    Amazing how just rehashing the same missions over and over again for 5 years leads people to lose interest.

  • m-p{3}@lemmy.ca
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    1 year ago

    I never played and I don’t see myself playing now as I probably missed a lot of storyline and lore that is long gone.