I’ve the same GPU but way older CPU (3900X) and could play for 3h without issues yesterday.
I noticed that the game is using multithreading way better than C:S 1. All cores of my CPU were used equally which made me think that the technical foundation seems to be solid, just too demanding for the average gaming PC.
I’m on openSUSE btw
Assuming this is about C:S 2, turning off Vsync and setting to medium graphics gets my 60+ FPS. 6800XT and Ryzen 7 5800X3D, Arch linux btw
I read C:S 2 as CS:2…
It’s the TF2 (Team Fortress 2 / Titanfall 2) situation all over again
Transport Fever 2, surely?
Diablo 2 (good) / Destiny 2 (I have so many rants)
At least on this case they have the : to difference themselves…
Same, I had to go back and reread. I was so confused.
Sorry, that’s Cities: Skylines 2, not Counter-Strike Source 2, right?
Correct.
I’ve the same GPU but way older CPU (3900X) and could play for 3h without issues yesterday. I noticed that the game is using multithreading way better than C:S 1. All cores of my CPU were used equally which made me think that the technical foundation seems to be solid, just too demanding for the average gaming PC. I’m on openSUSE btw
The 3900x isn’t really way older than the 5800X3D, only 1.5-ish generations older.
I guess so, though I imagine the 3D cache of the 5800X3D might benefit the workload of this game specifically
These worked for me. I’m at about 10k citizens and the game is running fine. 3000 series GPU
Vsync off, high settings, full screen windowed Ryzen 2700x, 7700xt… no idea what frame rates are but perfectly playable… Only 5k in city so far.
Biggest complaint are the maps… Pretty but annoying.
deleted by creator