• Zagorath@aussie.zone
    link
    fedilink
    arrow-up
    43
    arrow-down
    1
    ·
    22 hours ago

    they should not meet in session 1.

    Strongly disagree. Nothing wrong with doing that, but nothing wrong with having them meet in session 1 too, as long as you have built characters who will be willing to go along with the GM’s hooks.

    And even that part is flexible, depending on the nature of the hook. If the hook is “you see an ad look for rat exterminators”, then you better have a character who wants to be an adventurer and will cooperate with other would-be adventurers. If the hook is “you’re prisoners being ordered to go explore this dungeon by order of the vizier”, there’s room for slightly less cooperative PCs, as long as you PC is cooperative enough to go along with that order, even if (at first) reluctantly.

    • zero_spelled_with_an_ecks@programming.dev
      link
      fedilink
      arrow-up
      21
      arrow-down
      2
      ·
      edit-2
      21 hours ago

      Meeting people with the inclination and schedule that I enjoy the company of to make a party with is the worst part of d&d. Please don’t make me role play it, too.

      • XM34@feddit.org
        link
        fedilink
        English
        arrow-up
        10
        ·
        20 hours ago

        It might be your least favorite part of DnD, but there are plenty of people (myself included) who enjoy meeting a new group of characters and finding out about their particular ticks and specialties.

        • zero_spelled_with_an_ecks@programming.dev
          link
          fedilink
          arrow-up
          6
          arrow-down
          3
          ·
          19 hours ago

          I learn about the characters, myself included, throughout the campaign through their actions. Otherwise session one is like that time I asked a coworker about one of his tattoos and had to hear about his sister’s murder. That’s more of a session two+ thing to me.

          • Crankenstein@lemmy.world
            link
            fedilink
            arrow-up
            5
            arrow-down
            1
            ·
            16 hours ago

            For me, the tired trope of “strangers meet in a tavern” approach is the inevitable round of introductions that feels like that time at the start of school when everyone had to stand up to say their name and one interesting fact about them. It’s just awkward and everyone wants it to be over quickly.

            Much better to just create characters together in session 0. Everyone already knows each other, their motivations, prior relationships established, etc… and just begin the campaign as if everyone is already on mission.