I walked through a doorway and saw a necromancer adjacent to me in the prison. As I stepped back out, the necromancer followed me through the doorway and summoned a skeleton on the other side of the doorway (never seen either of those things happen before). Instead of moving out of the way it was stuck zapping the skeleton that was doing nothing until I killed the necromancer!

I’d upload a video, but Lemmy keeps giving me an error message.

  • 00-Evan@lemmy.worldM
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    2 months ago

    It is somewhat intended that their logic is exploitable. I’d rather the player be able to consistently outsmart them than always getting forced into fighting both a necromancer and a skeleton.

    • GeometryEnjoyer@lemmy.worldOP
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      2 months ago

      I’m not opposed to the idea of having intentionally dumb AI, but seeing a necromancer with its back turned to me on an adjacent square zapping its minion in another room came off as a programming error more than anything else and was kind of immersion breaking imo.

      • 00-Evan@lemmy.worldM
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        2 months ago

        Would you prefer for necromancers to teleport the skeletons whenever they can’t reach you, essentially forcing you to deal with the skeleton’s attacks in all cases?

    • GeometryEnjoyer@lemmy.worldOP
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      2 months ago

      I see. Thanks for the explanation. Still seems like flawed AI logic to me though. If the skeleton doesn’t have valid attack target the necromancer should consider teleporting the minion, which it can already do.