Lol, I still died half way up my one orb run, so you’re further than me. I save scummed right before Zot:5 and did get it on my second try, but that doesn’t count.
It was a gnoll abyssal knight IIRC. What about you?
According to the screenshot I took, it was a gargoyle berserker with an axe. I had some ridiculous luck with armor drops, so basically every resistance was either maxxed or close to it. I only really got into trouble down in Zot:5…
And hmm, I should do more with Lugonu. I never really have a reason to pick him, but that means I also don’t experiment with him, so I won’t really learn what reasons there are to pick the guy…
I tend to find it’s the other way around. Once you’ve got a scarf modelled and rigged, it’ll work* for all animations, but for animated 2D sprites you have a lot more things to do.
Only in 3D. In 2D, you slap some pixels on top and there’s your scarf:

Do you have the Orb yet?
I actually do, yes. Hundreds, if not thousands, of hours played and I made it down there and back out exactly once. 🙃
Lol, I still died half way up my one orb run, so you’re further than me. I save scummed right before Zot:5 and did get it on my second try, but that doesn’t count.
It was a gnoll abyssal knight IIRC. What about you?
According to the screenshot I took, it was a gargoyle berserker with an axe. I had some ridiculous luck with armor drops, so basically every resistance was either maxxed or close to it. I only really got into trouble down in Zot:5…
And hmm, I should do more with Lugonu. I never really have a reason to pick him, but that means I also don’t experiment with him, so I won’t really learn what reasons there are to pick the guy…
I tend to find it’s the other way around. Once you’ve got a scarf modelled and rigged, it’ll work* for all animations, but for animated 2D sprites you have a lot more things to do.
* May have visual artifacts like clipping
and add a couple of frames to the sprite sheet in order to animate the scarf if that’s required.