• Ephera@lemmy.ml
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    2 days ago

    Only in 3D. In 2D, you slap some pixels on top and there’s your scarf:

      • Ephera@lemmy.ml
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        1 day ago

        I actually do, yes. Hundreds, if not thousands, of hours played and I made it down there and back out exactly once. 🙃

        • CanadaPlus@lemmy.sdf.org
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          12 hours ago

          Lol, I still died half way up my one orb run, so you’re further than me. I save scummed right before Zot:5 and did get it on my second try, but that doesn’t count.

          It was a gnoll abyssal knight IIRC. What about you?

          • Ephera@lemmy.ml
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            10 hours ago

            According to the screenshot I took, it was a gargoyle berserker with an axe. I had some ridiculous luck with armor drops, so basically every resistance was either maxxed or close to it. I only really got into trouble down in Zot:5…

            And hmm, I should do more with Lugonu. I never really have a reason to pick him, but that means I also don’t experiment with him, so I won’t really learn what reasons there are to pick the guy…

    • Charzard4261@programming.dev
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      2 days ago

      I tend to find it’s the other way around. Once you’ve got a scarf modelled and rigged, it’ll work* for all animations, but for animated 2D sprites you have a lot more things to do.

      * May have visual artifacts like clipping