2025 feels like the year of Linux to me; I’m glad to see more Linux and SteamOS support.
Uh, if anyone wants an all purpose, virtual file system creating, mod manager that works for basically any game, once you configure it right:
Limo.
https://github.com/limo-app/limo
Should just be in Discover if you’re on SteamOS or Bazzite… or any LinuxOS with Flatpak … its been on flathub for a while.
Ive been using it on my Steam Deck for a bit over half a year now, have already successfully used it to mod FONV and CP77… all you have to do is set up a profile config that points at the correct directory for CP77, and set up the mod deployer.
You still have to do some manual installations into the core game directory, or some other work around, for things like NVSE, or other mods that override or hijack the core exe or do something else far more ‘instrusive’, but yeah…
I got tired of waiting for Nexus to actually do this update they’ve just done here, and … well MO2 works, but you have to run it through Wine or Proton or Steam Tinker Launch or … bleh, just too many extra steps, not native…
And Limo works, natively on Linux, just gotta RTFM.
you can install Mo2 without wine or STL.
https://github.com/rockerbacon/modorganizer2-linux-installer
Installs it to the games proton prefix, and it launches automatically upon launching the game from steam. and the nxm links work perfectly in it.
Only downside is you have to install it for each game you want to mod, since they install into that games prefix. but thats a miniscule issue for how easy it makes modding, no CP2077 support or anything though. Mo2 only supports bethesda games.
You’re correct, and I tried that approach as well, but it got really annoying to need to install MO2 for every different game, each time.
And, as you say, it doesn’t really work for unsupported games… whereas Limo works with a single, native install, and while it doesn’t come preconfigured for every game that exists… you can just whip up your own game profile by pointing it at the right directory, and taking a bit of time and trial and error to set up the mod deployers properly… works for many different versions of games… and I think at this point, supports everything MO2 does, both in terms of games, and just internal features of the program itself?
Its even got a filtering and tagging system for organizing your mods within categories, you can manage load orders and investigate conflicts and overrides…
What is this, their fourth one?
I know this isn’t the same as it’s windows version that just works with all the games. But the fact this is here and with support for things like Red script is a game changer. I just finished my last playthrough all vanilla. But man do I wanna be able to use the altiers for custom clothes and stuff
Oh nice! Does the fact that it’s an appimage mean I don’t need developer mode?
That is correct
I don’t see how this will replace Vortex if they keep going down this route of game-specific implementations.
It could sure be a good mod manager, but not a replacement for Vortex. It’s taking ages to support what, 5 titles?
I haven’t read up on it much but I imagine the plan is to eventually support everything like Vortex, but going game by game like this allows them to test different features without worrying about compatibility with a million different games.
Seems promising! Pretty cool indeed!
It only currently works for Steam copies on Linux AFAIK, which isn’t great but hopefully they’ll open it up for other libraries eventually.
The article says:
Compatibility with the Steam and GOG Galaxy releases on Windows and Linux.
Ah, strange then. I installed this version of the app to try modded Cyberpunk on Linux, but it wouldn’t detect my GOG copy, and issues on the repo seemed to suggest it’s because the Linux version only supports Steam. I guess maybe I have something misconfigured.
yay another crappy proprietary launcher, i needded that
Its okay, if you don’t know what its used for and have no use for it, you can just not comment. We won’t be offended.
Those of us who have been playing cyberpunk 2077 on linux and wanting to mod the shit out of it can be happy! Isnt the internet great?
Isn’t it open source? https://github.com/Nexus-Mods/NexusMods.App/releases
I thought the same thing but then I clicked on the link to their GitHub. It seems to be using the GPL3 licence
This is really great for Linux gaming, actually 🙂
What’s the alternative to nexus mods?
Mod Organizer 2, which has supported Linux for years
I haven’t used that in years. Does it have collection support, and can you download mods from in the app? Those are the 2 most important features that nexus has in my opinion. It’s so seamless to verify compatibility and get it all up and running with no hassle.
Alternative to nexus mods or nexus mod manager?
Limo looks promising as a mod manager.
Yeah I was just confused at why they didn’t want it, I was under the impression that it will serve a completely unserved purpose on Linux.
I replied to them directly as well, but isn’t it open source? https://github.com/Nexus-Mods/NexusMods.App/releases
I too am confused why they wouldn’t want a tool made for linux that works with their mods. Most people are going there for them anyways.
Just someone wanting to be a cunt about something without even taking the time to think or look into if they were wrong or not… I bet they don’t even come back to reply to any posts after being immediately shown how fuckin wrong he was.
- Steam-workshop
- Built-in mod manager like a few mil-sims have
- Old school drag n drop load_order.ini
You don’t need to use Vortex to launch. I have so many mods for cyberpunk I use it to keep track what have installed (and can also easily troubleshoot if an update breaks something) I don’t launch Cyberpunk with Vortex