• FrostBlazer@lemm.ee
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    15 hours ago

    2025 feels like the year of Linux to me; I’m glad to see more Linux and SteamOS support.

  • sp3ctr4l@lemmy.dbzer0.com
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    17 hours ago

    Uh, if anyone wants an all purpose, virtual file system creating, mod manager that works for basically any game, once you configure it right:

    Limo.

    https://github.com/limo-app/limo

    Should just be in Discover if you’re on SteamOS or Bazzite… or any LinuxOS with Flatpak … its been on flathub for a while.

    Ive been using it on my Steam Deck for a bit over half a year now, have already successfully used it to mod FONV and CP77… all you have to do is set up a profile config that points at the correct directory for CP77, and set up the mod deployer.

    You still have to do some manual installations into the core game directory, or some other work around, for things like NVSE, or other mods that override or hijack the core exe or do something else far more ‘instrusive’, but yeah…

    I got tired of waiting for Nexus to actually do this update they’ve just done here, and … well MO2 works, but you have to run it through Wine or Proton or Steam Tinker Launch or … bleh, just too many extra steps, not native…

    And Limo works, natively on Linux, just gotta RTFM.

    • A_Random_Idiot@lemmy.world
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      8 hours ago

      you can install Mo2 without wine or STL.

      https://github.com/rockerbacon/modorganizer2-linux-installer

      Installs it to the games proton prefix, and it launches automatically upon launching the game from steam. and the nxm links work perfectly in it.

      Only downside is you have to install it for each game you want to mod, since they install into that games prefix. but thats a miniscule issue for how easy it makes modding, no CP2077 support or anything though. Mo2 only supports bethesda games.

      • sp3ctr4l@lemmy.dbzer0.com
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        7 hours ago

        You’re correct, and I tried that approach as well, but it got really annoying to need to install MO2 for every different game, each time.

        And, as you say, it doesn’t really work for unsupported games… whereas Limo works with a single, native install, and while it doesn’t come preconfigured for every game that exists… you can just whip up your own game profile by pointing it at the right directory, and taking a bit of time and trial and error to set up the mod deployers properly… works for many different versions of games… and I think at this point, supports everything MO2 does, both in terms of games, and just internal features of the program itself?

        Its even got a filtering and tagging system for organizing your mods within categories, you can manage load orders and investigate conflicts and overrides…

  • terminhell@lemmy.world
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    1 day ago

    I know this isn’t the same as it’s windows version that just works with all the games. But the fact this is here and with support for things like Red script is a game changer. I just finished my last playthrough all vanilla. But man do I wanna be able to use the altiers for custom clothes and stuff

  • kadup@lemmy.world
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    1 day ago

    I don’t see how this will replace Vortex if they keep going down this route of game-specific implementations.

    It could sure be a good mod manager, but not a replacement for Vortex. It’s taking ages to support what, 5 titles?

    • Shadowedcross@sh.itjust.works
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      21 hours ago

      I haven’t read up on it much but I imagine the plan is to eventually support everything like Vortex, but going game by game like this allows them to test different features without worrying about compatibility with a million different games.

  • Shadowedcross@sh.itjust.works
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    21 hours ago

    It only currently works for Steam copies on Linux AFAIK, which isn’t great but hopefully they’ll open it up for other libraries eventually.

    • Grey Cat@lemmy.world
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      15 hours ago

      The article says:

      Compatibility with the Steam and GOG Galaxy releases on Windows and Linux.

      • Shadowedcross@sh.itjust.works
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        8 hours ago

        Ah, strange then. I installed this version of the app to try modded Cyberpunk on Linux, but it wouldn’t detect my GOG copy, and issues on the repo seemed to suggest it’s because the Linux version only supports Steam. I guess maybe I have something misconfigured.