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Clbull@lemmy.world to 196@lemmy.blahaj.zone · 1 day ago

Game Developer Rule

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Game Developer Rule

lemmy.world

Clbull@lemmy.world to 196@lemmy.blahaj.zone · 1 day ago
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  • CthulhuDreamer@lemmy.world
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    4 hours ago

    Just go to itch.io or newgrounds.com

  • UnsavoryMollusk@lemmy.world
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    7 hours ago

    All of this seems like management/higer up decision to me

  • Jumuta@sh.itjust.works
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    12 hours ago

    just play indie

  • Toes♀@ani.social
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    17 hours ago

    The last one grinds my gears the most.

    Trying to bring microtransactions into MY single player experience is absurd. I feel no shame in taking a debugger to it and ripping that out.

  • Thorry84@feddit.nl
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    23 hours ago

    The minimum requirements one is a bit of a weird one, as those were definitely a thing back then. Gaming pushed computer technology a lot and personally many of my computer upgrades were motivated to play the latest games.

    I remember upgrading my PC for Duke3D from 4MB to 8MB, it cost me my entire paycheck.

    • glitchdx@lemmy.world
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      7 hours ago

      Back then strict requirements made sense. Doubling anything made a huge difference. Not so much anymore. Today’s AAA games do look marginally better than the AAA games of 5 years ago, but only marginally, and these slight improvements in fidelity have massive computational cost which directly results in worse performance.

      diminishing returns

    • BastingChemina@slrpnk.net
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      8 hours ago

      I remember very specifically not being able to play a game I was gifted because it needed at least 256mb of ram and the family computer only had 128mb.

      I was extremely sad, then after months tried to push my parents to her a new computer. They say that the computer is supposed to have 256mb of ram.

      After a while we realized that one of the ram sticks was not properly plugged in.

    • t_berium@lemmy.world
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      11 hours ago

      Yeah, imagine the games we could have if this had not stopped because of consoles.

      Not saying it was a good development. Just saying it rapidly developed game graphics and systems.

    • kittenzrulz123@lemmy.blahaj.zone
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      19 hours ago

      When games like Half-Life were released im pretty sure most people didnt have a 3d capable GPU

    • mriswith@lemmy.world
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      1 day ago

      Yeah, Quake 2 recommended a Pentium 133, and that was released two years earlier(the AMD equivalent was released only a year and a half before the game). It required a Pentium 90 which was three years old, but it didn’t run smooth from what I remember.

      That sort of requirement for a major component today would be considered self-sabotage for most non-vr pc games.

  • Zwiebel@feddit.org
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    1 day ago

    Game publishers*

  • LuxSpark@lemmy.cafe
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    1 day ago

    I wouldn’t put most of that on devs.

    • Impleader@lemmy.world
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      1 day ago

      Just the one about Larry and his breast milk fetish

      • zqwzzle@lemmy.ca
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        1 day ago

        deleted by creator

  • DickFiasco@lemm.ee
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    1 day ago

    Game devs back then were also the company owners and CEOs.

    • riwo@lemmy.blahaj.zone
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      23 hours ago

      well good thing thats not the case anymore!

      imagine how bad video games would be if these imbecils had any more power smh

      /s :<

  • atro_city@fedia.io
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    1 day ago

    Regarding the always online for singleplayer: https://stopkillinggames.com/

  • scops@reddthat.com
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    1 day ago

    That first one doesn’t make any sense. Every processor has its own assembly language. The game would run on YOUR machine and any others running the same processors, but you’d have to build a custom version for any other processor you want to support.

    That said, it could potentially be insanely well optimized for that platform if everything was hand coded.

    • Barbecue Cowboy@lemmy.dbzer0.com
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      1 day ago

      That one is about Chris Sawyer. He’ll remind people that there was a bit of C in there, but 99% x86 assembly / machine code in his words.

      • paris@lemmy.blahaj.zone
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        11 hours ago

        For anyone interested in why, C was new and didn’t yet optimize to the same level that a clever and experienced human could optimize Assembly. IIRC, by the time he was developing Roller Coaster Tycoon, C compiler optimization was on par with human Assembly optimization, so it was the last notable game written entirely in Assembly for optimization purposes.

        I think this was the video I watched where I learned this: https://youtu.be/0JouTsMQsEA

      • Clbull@lemmy.worldOP
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        23 hours ago

        I think he only used C to build the installer. The rest was coded in x86 assembly.

        Building anything in x86 assembly is a gargantuan effort, but then Chris Sawyer built a game on the same level of scale as RollerCoaster Tycoon…

        • mriswith@lemmy.world
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          18 hours ago

          There is some C in the game as well:

          It’s 99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX.

          https://web.archive.org/web/20201108105209/http://www.chrissawyergames.com/faq3.htm

  • lovelily@lemmy.today
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    1 day ago

    ya have to consider that game development back then was a hobby/new business venture and the corporations hadnt gotten its capitalist, profit-maximizing ray all over the process yet

    just look at indies vs the usual story of how upper management gets in the way of development

    • Glide@lemmy.ca
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      1 day ago

      Exaclty. I can find you an indie game in the last couple years for each top-line category. Well, except coding the entire game in assembly. I mean, it’s a flex, but we just don’t live in that world of necessity anymore.

  • criss_cross@lemmy.world
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    1 day ago

    Imma need some context on that breastmilk one.

    • gnutrino@programming.dev
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      1 day ago

      https://www.invenglobal.com/articles/15938/lactating-activision-blizzard-employees-detail-abuse-say-breast-milk-was-repeatedly-stolen

      • criss_cross@lemmy.world
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        23 hours ago

        Jesus Christ that’s horrible.

    • The Quuuuuill@slrpnk.net
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      1 day ago

      https://web.archive.org/web/20200623155037/https://www.nytimes.com/2020/06/23/style/women-gaming-streaming-harassment-sexism-twitch.html

  • VolumetricShitCompressor@lemmy.dbzer0.com
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    1 day ago

    I’m in love with the amount of different wojaks that are there these days.

    • Cactus_Head@programming.dev
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      11 hours ago

      There are like two at best

  • Xkdrxodrixkr@feddit.org
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    1 day ago

    🎶its uncompressed asset time🎶

  • Yerbouti@sh.itjust.works
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    1 day ago

    Big if true.

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