Hi folks, and welcome to the 10th writing club update. That’s right, it’s the big “One-Oh” - we’re in the double digits now.
I hope you are all safe and as well as can be, and able to find some time for creativity/writing. The weather here has been a hodgepodge of warm to surprisingly brisk; although seems to be angling towards warmer now. It will be nice to see the pollinators waking up and doing their rounds soon. Life doing its thing and all that.
Onward to our writers! By my count we’ve got:
Here is a link to last month’s post if you’d like to refresh your memory, or just take a little trip down memory late.
That’s a struggle in any creative context. What to fill in with detail, and what to leave open for the player(s) to fill with their (potentially wrong) intuitions… I’m reminded (often, lol) of “The Lens of Imagination” from Jesse Schell’s The Book of [game design] Lenses. Basically it states, what do the the players need to understand to actually play the game, and what should you leave up to them to fill in? Kind of separating areas into hi-def and lo-def. Too much definition can even stifle imagination, rather than inspire it!