I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • somnuz@lemm.ee
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 months ago

    Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.

    • Dasus@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      3 months ago

      See but the question isn’t “originated”.

      It’s “popularised”.

      Which Mario clearly did, outpassing both “Galaxian” and Crash in terms of popularity.

      I know that Crash is bigger for you, but in the big picture, comparing Mario to Crash is like comparing Pokemon to Digimon.

      https://vgsales.fandom.com/wiki/Mario

      The main core series, Super Mario, began with the platformer game Super Mario Bros. (1985) on the Nintendo Entertainment System. The main games consist of Mario trying to rescue Princess Peach from the villain Bowser and saving the Mushroom Kingdom.

      As of June 2024, the Mario video game franchise has sold more than 900 million units worldwide, making it the best-selling video game franchise of all time. The main Super Mario series alone has sold more than 495 million copies worldwide.

      Super Mario Bros. 1985 NES, estimated revenue $1,652,300,000

      Have to scroll quite far down this list https://en.m.wikipedia.org/wiki/List_of_best-selling_video_game_franchises to find Crash.

      • somnuz@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”