They’re trying to allay individual fears while ignoring the bigger problem that the system creates: Games are sold once, but may be installed any number of times. So on the books, each sale of a Unity game represents a single fixed income, but potentially unlimited liability. From an accounting perspective, it makes zero sense to sell Unity games.
I believe it does, yes. Which makes it even worse. But even if they close that issue though, the problem remains that distributing a Unity game creates a limitless liability on your books, forever.
They’re trying to allay individual fears while ignoring the bigger problem that the system creates: Games are sold once, but may be installed any number of times. So on the books, each sale of a Unity game represents a single fixed income, but potentially unlimited liability. From an accounting perspective, it makes zero sense to sell Unity games.
Wouldn’t it also make companies pay for installs of pirated copies?
I believe it does, yes. Which makes it even worse. But even if they close that issue though, the problem remains that distributing a Unity game creates a limitless liability on your books, forever.