• Gamma@beehaw.org
    link
    fedilink
    arrow-up
    27
    arrow-down
    6
    ·
    edit-2
    3 months ago

    Good for him, he has the luxury of selling a bazillion copies! Most (indie) devs still need to keep the lights on 😔

    • DarkSirrush@lemmy.ca
      link
      fedilink
      arrow-up
      13
      arrow-down
      1
      ·
      3 months ago

      Most companies charging for dlcs are AAA devs, not indie. I assure you they can afford to keep the lights on.

        • Zedstrian@lemmy.dbzer0.com
          link
          fedilink
          arrow-up
          6
          arrow-down
          1
          ·
          3 months ago

          The worst culprits though are the EAs and Paradoxes of the world that sell dozens of DLCs for games that cumulatively cost far more than the base game itself.

          • Gamma@beehaw.org
            link
            fedilink
            arrow-up
            3
            ·
            edit-2
            3 months ago

            That practice doesn’t invalidate the need of extra revenue streams for smaller studios

            Edit: updated original comment to make context clear

              • Gamma@beehaw.org
                link
                fedilink
                arrow-up
                3
                ·
                edit-2
                3 months ago

                Edited my comment to make it clear that I was talking about indies, I can provide some more context later if it’s still not obvious why

    • apotheotic (she/her)@beehaw.org
      link
      fedilink
      arrow-up
      4
      ·
      3 months ago

      I feel like this is him saying exactly that - he’s acknowledging the outrageous success he’s had and saying he won’t (need to) charge for dlc ever

      • Gamma@beehaw.org
        link
        fedilink
        arrow-up
        3
        ·
        3 months ago

        Probably true, it’s so funny that he has to promise his fans that he won’t charge for any bonus content even though he’s totally earned it 😆