• PunnyName@lemmy.world
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    1 year ago

    Similarly, I feel like they did a great job in Horizon: Forbidden West. A lot of the animations are rote, sure, but then there’s facial expressions, like Kotallo thinking about Zo’s abilities, that are just amazingly human.

    Gaming has stepped up the production in recent years, and the standouts are obvious.

    • PraiseTheSoup@lemm.ee
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      1 year ago

      Saying “gaming has stepped up” while praising the most over-hyped, bland-ass open-world action series in recent history doesn’t lend much credibility to your comment.

        • SoggyBread@lemmy.world
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          1 year ago

          I agree with you. It hit a good niche that hasnt been beaten into the ground yet. It had great world building, acting, story and soundtrack

          • Cethin@lemmy.zip
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            1 year ago

            Horizon hit a niche that hasn’t been beaten into the ground? An Ubisoft style open world game with far too many collectables and garbage to waste time?

            • theragu40@lemmy.world
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              1 year ago

              It’s not treading new ground from a genre standpoint.

              But the combat is a style that isn’t really very common in open world games, and the commenter you are replying to specifically was talking about the story, characters, and world building…all three of which set Horizon apart from other games, IMO.

      • harmonea@kbin.social
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        1 year ago

        Calling DnD bland always strikes me as funny. It’s bland compared to most modern fantasy for the same reason Seinfeld is bland compared to most modern sitcoms: it’s one of the the foundations upon which most of the rest of what we’ve consumed since its inception is built. We’ve seen all the innovations upon its formula, so going back to the original can feel lacking if you don’t bother to think critically about why it feels that way.

        The important thing is that even without all those innovations, they nailed the source material and created the richest experience they could within its boundaries. If it’s not for you, it’s not for you, and that’s fine - no game is for everyone. But it’s a pity you dismiss it so flippantly, and I hope one day you can grow to see what’s executed well in a project even when its end goal isn’t to your tastes. Or just grow out of trolling, whichever applies. I’m not going to pick that apart.