• 7 Posts
  • 136 Comments
Joined 1 year ago
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Cake day: June 24th, 2023

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  • Oh lol I totally misread that. 🤣

    Of course you’re correct: persistence is key and much more important than consistency (as in: perfectly nail every dodge, which is my problem).

    Like many others already said: Probably the best take is to “understand” that dying is not failure but part of the progression system. But instead of grinding experience points to progress your character (which is totally possible in dark souls) you grind real experience by repeating difficult parts over and over again and progress as a player.

    It’s actually extremely clever game design.





  • Thanks for your explanation!

    Today, I read about spontaneous and responsive desire (I learned something new :)). Spontaneous desire means that you get aroused mentally first, and then your body responds. Responsive desire means that you need to get into the activity first, and only then do you become mentally aroused.

    Is this the same thing?




  • Brandon Sanderson writes amazingly rich fantasy stories an created wild lore heavy worlds in his books. But his books are also behemoths with thousands upon thousands of pages that require some serious time and commitment to read. Maybe not the best for beginners to start getting into fiction.

    I’d recommend the Harry Potter books because they start easy and get more mature with each book. Also the story and lore is widely known and liked by a lot of people.


  • This is actually a pretty hard question. At first I couldn’t think of any show but the more I thought about it the more came to my mind.

    I narrowed it down to these three:

    • MAS*H
    • Hogan’s Heroes
    • Dinosaurs

    Not because I’m so old but because they where first aired in my home country in the early and mid nineties when I was at my granny’s place a lot of afternoons.

    Later I moved town, kinda lost touch to my grandma and wasn’t really there when she got very old and then died.

    Looking back it’s really sad that I wasn’t there for someone who spend a whole lot of my childhood with me and in fact was always there for me.









  • That’s a fair point and I agree with you that it’s difficult to enjoy soulslike (I am referring to the game’s I played. I’m sure there are exceptions) in short bursts.

    But I don’t know whether this is because of their higher difficulty compared to the games you mentioned (which I didn’t play a single one of) or because they’re overall slower games.


  • They are and in a weird way they aren’t… I didn’t play a WHOLE lot of souls likes. I finished Elden Ring, am pretty far into Dark Souls 3 and Lies of P, played some Dark Souls 1 and 2.

    The thing is: Yes, you die very often for sometimes maddening and sometimes silly reasons, but you get better: The mechanics just start to “click”, you earn just enough souls to afford another level up or some piece of equipment, you learn the positioning of you enemies, their attack patterns, timings etc… And slowly and steadily you progress: Around the next corner, to the next boss, you beat the boss. Then you come back to an area you already visited and murder everything…

    And if you can’t progress in any way there are summons (players or NPC) that can give you an edge or you try using consumables you forgot about…

    Especially the Fromsoftware games have managed to hit that sweet spot where the game is challenging but (most of the times) doesn’t feel unfair or broken. It’s just an amazing piece of game design and you should try it. :)