

The basis of understanding the trophic levels is paramount. Whenever one consumes from a trophic level, one is destroying more from the levels below. If people decided tomorrow to only consume carnivorous animals, they would be requiring even more animals, and therefore even more plants, meaning even more microorganisms. The quantity of energy one gets from one animal is less than what the energy intake of that animal was. Always. The larger the animal, the larger the loss. This does not change. Not even in the scavenger’s rule of the wild. Not even amongst other organisms in this planet. Never. It’s basic understanding of entropy and biology, but somehow this eludes the general population. However, the complexity of how trophic balance is achieved is more complex than this.
But still, this is why consuming from the lowest level possible ensures the lowest destruction possible. And why I am a big supporter of Precision Fermentation. Using bacterial and microbial life to grow our food as directly as possible is ingenious.
Sustainability, veganism, ethics… it’s all the same. We should all aspire to live our lives ensuring the minimum destruction possible. And if one uses one’s energy for the protection and the betterment of all life, not just oneself, or just animals, but plants, mycelium life, and microorganisms as well, the better it is to life itself on earth, regardless of species and categorization.
Syntropy vs entropy.
In my opinion it lacks the core essentials of game design.
But one ought to get used to it. With the A.I. boom, procedurally generated is no longer secluded to the dungeons and “rogue like” games, as the future in the mind of a lot of game devs these days is how it augments the possibilities of any given game. And while in theory it is true, in practice it translates into very bland gaming. Because it lacks the intention and precision in hitting whatever makes the contextual gameplay interesting and engaging in the first place.
But… to each their own, I’d say.