The Pillars and Pathfinder games are both relatively daunting in terms of world size and, at least for Pathfinder, the rules are much more gritty… remember Pathfinder is a spin-off of DnD 3.5e and sticks relatively closely to that. While BG3 is based on the much more “friendly” DnD 5e rules. Pathfinder is much closer to BG2 than BG3 is, gameplay wise.
The big differences between BG3 and the other modern CRPGs is that BG3 does an exceptional job at presenting unprecedented player choice in traversal and combat. Other games have dialogue skill checks and all that but traversing the world is flat, literally practically menu driven and combat is all measurements and numbers. BG3 has free-form qualities that, in the world of video games, have so far only been utilized in immersive sims like Deus Ex and, oddly enough, I’d say the modern 3D Zeldas.
Stonehearth was eventually abandoned, unfortunately, but the game is very much playable. The devs didn’t just ghost the playerbase but had a kind of transfer of knowledge with the modders and the game lives on.
What’s great about Stonehearth is it’s multiplayer. A multiplayer colony management sim where two players can build an interconnected city (technically 2 separate colonies) and command an army to fend off increasingly difficult waves of goblin raids.
I’ve had so many fun games with my wife, we’ll settle next to a cliff side, she has hearthlings (i.e. hobbits) and me as dwarves. I’d take care of mining and build all into the mountain, make us the best weapons with world-class smiths and she’d take care of the food, amazing cooks, animal husbandry, etc.