It’s easy enough to say that all wounds drop one level per Downtime phase. It’s equivalent to filling the Healing clock once per downtime. Players can always spend additional actions to heal faster.
I agree with your assessment that wounds fun to hand out, but the cost of removing them makes me think twice about doing so.
It’s easy enough to say that all wounds drop one level per Downtime phase. It’s equivalent to filling the Healing clock once per downtime. Players can always spend additional actions to heal faster.
I agree with your assessment that wounds fun to hand out, but the cost of removing them makes me think twice about doing so.