That’s certainly the case for traps, which I appreciate. But run-of-the-mill spot checks (that shine blue rather than amber) do not behave that way for me.
That’s certainly the case for traps, which I appreciate. But run-of-the-mill spot checks (that shine blue rather than amber) do not behave that way for me.
It doesn’t actually last that long. Multiple times, I’ve seen the check passed, swiveled the camera around like mad whilst holding down Alt, and not been able to figure out what the check was for.
Guess I’m lucky that I haven’t encountered any of these issues (except that super glaring “Characters turning toward you before dialogue mode starts” problem. Thank heavens that’s fixed!) Slightly bummed that I don’t see a fix for the issue of not being able to see what a perception check revealed. Just make the highlight last longer, please! Super frustrating to pass the check and not be able to see wtf it was for.
Ah, the perils of making my first run as a baddie. Hope I still see some of those lines in what remains of act 3. When is patch 2 dropping, I wonder?
It’s because Llewellyn is a Welsh name.
Yeah, I think you’re right, and maybe my waning enjoyment of that style of rpg says as much about my lack of imagination as anything else. I’m just a sucker for a story I can get caught up in, with characters that I can somehow relate to, and I’ve nearly always felt let down by Bethesda games in that regard.
Yeah, this is true. I think Bethesda games have just felt really empty and lifeless to me for a long time. I enjoyed Morrowind a lot. Oblivion I played for a while, but never finished the story. Don’t even remember if I ever finished Skyrim, which was obviously massively popular. Same with their Fallout games, it’s just been diminishing returns for me. Different strokes, and all that, obviously, they just don’t have that secret sauce I crave.
I think part of it is that your character doesn’t have any personality; you’re some total cipher of a Chosen One, which makes it difficult to form an emotional connection to them, and by extension to any of the NPC’s. Some of their NPC’s have well-written dialogue, but I sure don’t remember any of them.
While this headline is true, I don’t think it’s the fundamental reason for the game’s success. Having characters that feel alive is awesome, and part of what elevates BG3 over D:OS 1 and 2 for me. But what makes it great is the amount of control you have over the narrative; how the game responds to your choices. There is nuance. There are permutations. It ain’t perfect, but it’s a hell of a lot better than any rpg Bethesda ever put out (fite me).
I don’t think it’s a cause for concern. There was a hotfix right after launch that affected some people’s saves, I think, (I haven’t encountered any issues) and they immediately rolled it back. They’ve released one major patch so far, and I haven’t seen any complaints about savegame integrity. I didn’t play DOS2 at launch so I can’t speak to the history there, but I’d be very surprised if save corruption was an issue with this game. They’ve got a zillion people playing it right now, the last thing they want to do is piss them all off.
Hey, I run it on the Intel equivalent: the GTX 1060, and haven’t had any crashes in the 400+ played hours I’ve logged (this includes all afk time, and times I fell asleep in my office chair—how do people get accurate playtimes, do they just lie?). Chugs pretty hard in the city, but not bad enough to frustrate me.
It’ll be interesting to see who they put up next for pope. My experience of history suggests an inevitable regressive swing, but I’m certainly no papal scholar. If Trump is re-elected, I could see him reforming US Catholicism in the style of Henry VIII, with himself as the head of the church. Don’t imagine it would be a big shift for some dioceses.
As far as I can recall, I’ve never heard anyone refer to the US as “God’s own country,” though I’m irreligious. The Wikipedia entry suggests it’s been used to refer to all sorts of places, and perhaps most notably (pertaining to the US) by Goebbels.
If you’re going to copy and paste something several times, and are representing it as a quotation from law, maybe spell-check it? Also, I think there are good arguments to be made on both sides of this issue, but comparing an inconspicuous piece of jewelry to an abaya seems disingenuous. If small crosses were allowed, but small star and crescents weren’t, that would obviously be wrong.
Ayy, good on you! Man, I was not prepared for that one. Really wished I’d >!killed that damn drider earlier!<
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There are definitely other timed quests, particularly in Act 3, as I’ve discovered while save-scumming long rests trying to trigger different companion convos.
I had no issues on normal until the very end of Act II. There’s a fight at that point that can be extremely difficult depending on the choices you’ve made. I beat my head against it for a bit, then switched to story mode just for that battle. Back on normal now, working my way through Act 3, and haven’t run into any other fights like it. Curious to see how that encounter plays out in a subsequent playthrough as a less murdery type.
Have you found rogues to be super combat-effective? I’ve been running Astarion consistently for traps and locks, and I’ve found that he really takes a backseat to my warlock and Minthara in combat. Provided he can get in position to hide and pull off a sneak attack, he’s more effective than Shadowheart, but only if I’m playing conservatively, i.e. trying not to use any of her spell slots.
Yeah, I think the Klingon analogy is spot-on. Her writing is excellent, and completely consistent with how the githyanki have been portrayed in Planescape, BG2, and D&D in general. Also, I was surprised at how much the character resembles her voice actor. Curious to see the rest of the cast, now.
Fair enough. Bush is a war criminal, and no mistake. Still and all, Bin Laden did take responsibility for the attacks.