Same in Python, Rust, Haskell and probably many others.
But apparently JS does work that way, that is its filter
always iterates over everything and returns a new array and not some iterator object.
Same in Python, Rust, Haskell and probably many others.
But apparently JS does work that way, that is its filter
always iterates over everything and returns a new array and not some iterator object.
Hasn’t Google already made advances through its Alpha Geometry AI?? Admittedly, that’s a geometry setting which may be easier to code than other parts of Math and there isn’t yet a clear indication AI will ever be able to reach a certain level of creativity that the human mind has, but at the same time it might get there by sheer volume of attempts.
Wanted to focus a bit on this. The thing with AlphaGeometry and AlphaProof is that they really treat doing math as a game, not unlike chess. For example, AlphaGeometry has a basic set of rules, it can apply them and it knows when it is done. And when it is done, you can be 100% sure that the solution is correct, because the rules of the game are known; the 28/42 score reported in the article is really four perfect scores and three zeros. Those systems do use LLMs, but they really are only there to suggest to the system what to try doing next. There is a very enlightening picture in the AlphaGeometry paper here: https://www.nature.com/articles/s41586-023-06747-5#Fig1
You can automatically verify correctness of code the same way. For example Lean, the language AlphaProof uses internally, can be used for general programming. In general, we call similar programming techniques formal methods. But most people don’t do this, since this is more time-consuming than normal programming, and in many cases we don’t even know how to define the goal of our code (how to define correct rendering in a game?). So this is only really done when the correctness of the program is critical, like famously they verified the code of the automatic metro in Paris this way. And so most people don’t try to make programming AI work this way.
It could also be this: Cheang, R. T., Skjevling, M., Blakemore, A. I., Kumari, V., & Puzzo, I. (2024). Do you feel me? Autism, empathic accuracy and the double empathy problem. Autism, 0(0). https://doi.org/10.1177/13623613241252320
It seems OP wanted to pass the file name to -k
, but this parameter takes the password itself and not a filename:
-k password
The password to derive the key from. This is for compatibility with previous versions of OpenSSL. Superseded by the -pass argument.
So, as I understand, the password would be not the first line of /etc/ssl/private/etcBackup.key
, but the string /etc/ssl/private/etcBackup.key
itself. It seems that -kfile /etc/ssl/private/etcBackup.key
or -pass file:/etc/ssl/private/etcBackup.key
is what OP wanted to use.
Oracle trilateration refers to an attack on apps that have filters like “only show users closer than 5 km”. In case of the vulnerable apps, this was very accurate, so the attacker could change their position from the victim (which does not require physical movement, the application has to trust your device on this, so the position can be spoofed) until the victim disappeared from the list, and end up a point that is almost exactly 5 km from the victim.
Like if it said the user is 5km away, that is still going to give a pretty big area if someone were to trilateral it because the line of the circle would have to include 4.5-5.5km away.
This does not help, since the attacker can find a point where it switches between 4 km and 5 km, and then this point (in the simplest case) is exactly 4.5 km from the victim. The paper refers to this as rounded distance trilateration.
This looks suspiciously similar to what LTeX produces for me. Are you sure that this is not the true origin of the error? If this is indeed LTeX, you will see it in :LspInfo
.
If so, here is some info about changing the language of LTeX: https://valentjn.github.io/ltex/advanced-usage.html In short, you could try \usepackage[french]{babel}
, or LTeX: language=fr-FR
.
That command will produce a list of (dynamic) libraries that are being used by that helper. It will look somewhat like this (this is copied from my Arch instalation):
linux-vdso.so.1 (0x00007edb2f060000)
libcurl.so.4 => /usr/lib/libcurl.so.4 (0x00007edb2ee6f000)
libpcre2-8.so.0 => /usr/lib/libpcre2-8.so.0 (0x00007edb2edd1000)
libz.so.1 => /usr/lib/libz.so.1 (0x00007edb2edb8000)
libc.so.6 => /usr/lib/libc.so.6 (0x00007edb2ebcc000)
libnghttp3.so.9 => /usr/lib/libnghttp3.so.9 (0x00007edb2eba9000)
libnghttp2.so.14 => /usr/lib/libnghttp2.so.14 (0x00007edb2eb7f000)
libidn2.so.0 => /usr/lib/libidn2.so.0 (0x00007edb2eb5b000)
libssh2.so.1 => /usr/lib/libssh2.so.1 (0x00007edb2eb12000)
libpsl.so.5 => /usr/lib/libpsl.so.5 (0x00007edb2eafe000)
libssl.so.3 => /usr/lib/libssl.so.3 (0x00007edb2ea24000)
libcrypto.so.3 => /usr/lib/libcrypto.so.3 (0x00007edb2e400000)
libgssapi_krb5.so.2 => /usr/lib/libgssapi_krb5.so.2 (0x00007edb2e9d0000)
libzstd.so.1 => /usr/lib/libzstd.so.1 (0x00007edb2e8ef000)
libbrotlidec.so.1 => /usr/lib/libbrotlidec.so.1 (0x00007edb2e8e0000)
/lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007edb2f062000)
libunistring.so.5 => /usr/lib/libunistring.so.5 (0x00007edb2e250000)
libkrb5.so.3 => /usr/lib/libkrb5.so.3 (0x00007edb2e178000)
libk5crypto.so.3 => /usr/lib/libk5crypto.so.3 (0x00007edb2e14a000)
libcom_err.so.2 => /usr/lib/libcom_err.so.2 (0x00007edb2e8d8000)
libkrb5support.so.0 => /usr/lib/libkrb5support.so.0 (0x00007edb2e13c000)
libkeyutils.so.1 => /usr/lib/libkeyutils.so.1 (0x00007edb2e8d1000)
libresolv.so.2 => /usr/lib/libresolv.so.2 (0x00007edb2e12a000)
libbrotlicommon.so.1 => /usr/lib/libbrotlicommon.so.1 (0x00007edb2e107000)
It might be a good idea actually to try running this both when it works and when it doesn’t, maybe there is some difference?
ldd /usr/lib/git-core/git-remote-https
?
I like btdu which is essentially ncdu, but works in a way that is useful even if advanced btrfs features (CoW, compression etc.) are used.
I looked at material.nvim randomly, and they use vim.api.nvim_set_hl
to set their colors. It seems that the equivalent of the above command is :lua vim.api.nvim_set_hl(0, "Normal", {})
.
:highlight Normal guifg=0 guibg=0
worked for me, at least when run interactively in a nvim -u NORC
session.
I am afraid you are still a bit misled; WireGuard is exactly what they use for the demo video. In general the underlying protocol does not matter, since the vulnerability is about telling the system to direct the packages to the attacker, completely bypassing the VPN.
I can personally say that I got super excited by the new release from the Ori devs at first, though later became disinterested because the game is so different. The Ori games weren’t obscure by any means, so I am not surprised other people got excited too.
I really need to try out Mercury one day. When we did a project in Prolog at uni, it felt cool, but also incredibly dynamic in a bad way. There were a few times when we misspelled some clause, which normally would be an error, but in our case it just meant falsehood. We then spent waaay to much time searching for these. I can’t help but think that Mercury would be as fun as Prolog, but less annoying.
I actually use from time to time the Bower email client, which is written in Mercury.
My understanding is that all issues are patched in the mentioned releases, the config flag is not needed for that.
The config flag has been added because supporting clients with different endianness is undertested and most people will never use it. So if it is going to generate vulnerabilities, it makes sense to be able to disable it easily, and to disable it by default on next major release. Indeed XWayland had it disabled by default already, so only the fourth issue (ProcRenderAddGlyphs
) is relevant there if that default is not changed.
Ultimately you can configure these however you want. On my 5600X, I easily got one full execution of scrypt to last 34.6 seconds (--logN 27 -r 1 -p 1
in the example CLI), and one full execution of bcrypt to last 47.5 seconds (rounds=20
and the bcrypt
Python library).
This kind of configuration (ok, not this long, but definitely around 1 second per execution) is very common in things like password managers or full disk encryption.
I’m betting there’s probably something that generates the key from a vastly smaller player input, i.e what gameobjects you interacted with, in what order, or what did you press/place somwhere. But that also means that the entropy is probably in the bruteforcable range, and once you find the function that decrypts the secrets, it should be pretty easy to find the function that generates the key, and the inputs it takes.
When handling passwords, it is standard practice to use an intentionally costly (in CPU, memory, or both) algorithm to derive the encryption key from the password. Maybe the dev can reuse this? The resulting delay could easily be masked with some animation.
I feel like the sentence also means “it’s kinda obvious when you think about it, so we won’t explain, but it’s actually important, so you probably should make sure you agree”.
No idea then :( AFAIK the logind mechanism I mentioned originally is based only on permissions, but I had never really needed to look into it further.
IANAL nor intelligent, but after skimming the text of the directive I felt like the definition of damage is very limited. In particular, if I understand correctly:
would not be covered by this directive, this directive is only about a human being hurt in some way,
would be covered in case of “your game installs a kernel-level anticheat and the anticheat breaks PCs”, but not in the case of “you uploaded an upgrade to a firmware of the washing machine you produced and it bricked the machines”; the directive is not about a product breaking, but about the product breaking your health, other property or data,
is basically the exact case this directive covers.