Always nice to meet another dad.
Always nice to meet another dad.
I would look at some of the tech demos for Unreal Engine 5 and its capabilities. We’re at the point now where the engine itself, with sufficient art assets, can look photorealistic more or less out of the box.
Where this is still hardest- and likely always will be- is in faces, because our brains are so thoroughly wired to spot micro-expressions and subtle facial and body language as social animals.
That said, for a game like Doom or Path of Exile, sure, I think we’re way past the point of diminishing returns. But for games where you’re actually experiencing a story and interested in the relationships and characters involved? Things like Death Stranding, RDR, Cyberpunk 2077, or more recently BG3? All of those same nuances of expression can definitely add to the experience- it’s the difference between a mediocre actor and a good or great one.
This right here is how you wind up with Tenochitlan in Texas.
This is awesome. It’s great to see the modernization of the rule set for the setting, but the potential for cross pollination and romps through genres is amazing, or blends of the two like Shadowrun or 40k… I’m looking forward to it a lot.
This is 100% the way.
Pine hides their hobby-grade hardware behind in-development software. I owned both a PBP and PPP and much as I’d like to say otherwise, really can’t say anything to recommend either.
Unless they’re the oceangoing variety, in which case they just hide it under their sea beds.
I’ve got barb and necro to 60ish too.
Barb is pretty limited imo. HotA is fun, but upheaval is weak and looks dumb, never liked ww, and bleed builds are the exact opposite of what I look for from a barb.
Necro has a ton of good options though. Sever is a fun melee monster, spear is a complete wrecking ball, blood surge will be awesome if it’s ever buffed / supported… I’m not big on minions or bone spirit, but still, necro looks like a solid pick.
Druid has a ton of build variety, I just hate how so many of them are unique locked.
Came here to say this. The new player experience is an awesome upgrade in terms of getting people into the world and narrative, but you’re still thrown into an ocean of systems and content without a map. If you’re not following a guide or piecing things together from the wiki it’s very easy to get totally overwhelmed.