coyg@lemmy.worldtoGames@lemmy.world•Halo Infinite lost 98% of its players on Steam since releaseEnglish
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1 year agoThis right here. I think the popularity of Battlebit proves this point. If devs make a game that they themselves would want to play, they create a great game. If the game is made via committee and how much profits the suits can squeeze out of it there is a good chance the game sucks.
I love how brutal the old ogryns looked.