I’m a software dev in the UK who’s into sci-fi, fantasy, videogames and music.

Big on doctor who, star trek, discworld, final fantasy, dream theater, and people’s right to be themselves.

  • Mastodon: @beforan@mastodonapp.uk
  • Pixelfed: @beforan@metapixl.com
  • 45 Posts
  • 32 Comments
Joined 1 year ago
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Cake day: June 13th, 2023

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  • I don’t know tons of the detail but I understand the principle. The immutable part of the system is really just an applied oci container image for any ublue based distro.

    Certain mount points are writable and persisted (e.g. /home), but otherwise you can just reimage the entire system with any compatible (ublue based) image. Then each image is built by layering changes using ostree. So that’s how you get the different distros.

    Silverblue is ublue with gnome, kinoite is ublue with KDE, Bazzite layers steam, proprietary Nvidia drivers and other stuff mainly gaming related, etc.

    System updates (which tend to be regular) are just applying an updated image, so actually updating is effectively the same as rebasing.

    You can also yourself add ostree layers on top of the base image, and if you rebase to a different one your layers get reapplied on top.






  • beforan@lemm.eetoDoctor Who@lemmy.world*Permanently Deleted*
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    11 months ago

    I 100% agree with the sentiment here, almost exactly what I said to my wife about the perfect blend; it’s uniquely Doctor Who.

    However, the gravity bit is almost certainly not unnecessary, because they kept saying “mavity” for the rest of the episode. It’s a clue. This is no longer our universe, shenanigans are already afoot. There’s definitely a reset coming at some point, because it’s not going to be “mavity” for the rest of the show’s life.

    And the Doctor is aware (his facial expressions whenever “mavity” was said, and he said “gravity” near the end), but Donna isn’t (she didn’t know what he meant when he said “gravity” near the end)







  • Haven’t seen this everywhere, but RPS say:

    The original Tomb Raider was a relatively early 3D game, created in an era before analogue sticks, and it’s a little awkward to control in modern hands. The remasters include the ability to switch back and forth between “classic and modern joystick control schemes”, as well as camera lock-on